Posted on November 24, 2007
Anatomy of a Flash Game: Lesson 1 – Setting up the game
My newest Flash game tutorial is up at Mochiland. Anatomy of a Flash Game: Lesson 1 – Setting up the game is the first in a series of articles that will show, in fine detail, how to construct a Flash game using basic object oriented methodology. The game constructed during the tutorial is named Home Computer Wars.
It is a basic shooter, with a few twists. If you are interested in a few techniques that can help you take your Flash AS2 code out of the timeline and into .as files, while maintiaing a structure that is easy to update and expand, this might be the article for you. This first tutorial discusses Classes, Events, and Keyboard input. This tutorial ends with a ship (an Atari 800 computer) on the screen moving and firing missiles.
Again, if this sounds interesting, check it out here: Anatomy of a Flash Game: Lesson 1 – Setting up the game.