Anatomy of a Flash Game: Lesson 1 – Setting up the game

My newest Flash game tutorial is up at MochilandAnatomy of a Flash Game: Lesson 1 – Setting up the game is the first in a series of articles that will show, in fine detail, how to construct a Flash game using basic object oriented methodology.   The game constructed during the tutorial is named Home Computer Wars.

It is a basic shooter, with a few twists.   If you are interested in a few techniques that can help you take your Flash AS2 code out of the timeline and into .as files, while maintiaing a structure that is easy to update and expand, this might be the article for you.   This first tutorial discusses Classes, Events, and Keyboard input.  This tutorial ends with a ship (an Atari 800 computer) on the screen moving and firing missiles. 

Again, if this sounds interesting, check it out here: Anatomy of a Flash Game: Lesson 1 – Setting up the game.

 

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