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	<title>Comments on: Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 2</title>
	<atom:link href="http://www.8bitrocket.com/2008/01/30/tutorial-using-flash-cs3-and-actionscript-3-to-create-atari-7800-asteroids-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.8bitrocket.com/2008/01/30/tutorial-using-flash-cs3-and-actionscript-3-to-create-atari-7800-asteroids-part-2/</link>
	<description>Flash - HTML5 Canvas - Games - Indie - Retro - Mobile</description>
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		<title>By: Owen Mcnamara</title>
		<link>http://www.8bitrocket.com/2008/01/30/tutorial-using-flash-cs3-and-actionscript-3-to-create-atari-7800-asteroids-part-2/#comment-3974</link>
		<dc:creator>Owen Mcnamara</dc:creator>
		<pubDate>Wed, 10 Aug 2011 23:47:00 +0000</pubDate>
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		<description>I&#039;ve followed your tutorial here, but I&#039;m having problems with the asteroids (in my case, planets) flickering when they&#039;re drawn to the screen. Actually, I think they&#039;re drawn and then immediately erased, or possibly overwritten.
I have two types of planets, each with six frames of animation. In my drawPlanets() function, I check which type it is, and based on certain conditions, I have the planet either increment or decrement its animationIndex. It seems to get each frame fine, but it flickers, as I mentioned. Do you have any suggestions? Thanks.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve followed your tutorial here, but I&#8217;m having problems with the asteroids (in my case, planets) flickering when they&#8217;re drawn to the screen. Actually, I think they&#8217;re drawn and then immediately erased, or possibly overwritten.<br />
I have two types of planets, each with six frames of animation. In my drawPlanets() function, I check which type it is, and based on certain conditions, I have the planet either increment or decrement its animationIndex. It seems to get each frame fine, but it flickers, as I mentioned. Do you have any suggestions? Thanks.</p>
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		<title>By: Owen Mcnamara</title>
		<link>http://www.8bitrocket.com/2008/01/30/tutorial-using-flash-cs3-and-actionscript-3-to-create-atari-7800-asteroids-part-2/#comment-3975</link>
		<dc:creator>Owen Mcnamara</dc:creator>
		<pubDate>Wed, 10 Aug 2011 23:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.8bitrocket.com/2008/01/30/tutorial-using-flash-cs3-and-actionscript-3-to-create-atari-7800-asteroids-part-2/#comment-3975</guid>
		<description>I&#039;ve followed your tutorial here, but I&#039;m having problems with the asteroids (in my case, planets) flickering when they&#039;re drawn to the screen. Actually, I think they&#039;re drawn and then immediately erased, or possibly overwritten.
I have two types of planets, each with six frames of animation. In my drawPlanets() function, I check which type it is, and based on certain conditions, I have the planet either increment or decrement its animationIndex. It seems to get each frame fine, but it flickers, as I mentioned. Do you have any suggestions? Thanks.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve followed your tutorial here, but I&#8217;m having problems with the asteroids (in my case, planets) flickering when they&#8217;re drawn to the screen. Actually, I think they&#8217;re drawn and then immediately erased, or possibly overwritten.<br />
I have two types of planets, each with six frames of animation. In my drawPlanets() function, I check which type it is, and based on certain conditions, I have the planet either increment or decrement its animationIndex. It seems to get each frame fine, but it flickers, as I mentioned. Do you have any suggestions? Thanks.</p>
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