Posted on February 29, 2008
8bitrocket Pumpkinman goes gold!
I am proud to announce the release of 8bitrocket Pumpkinman! From the insane minds that brought the web Retroblaster, Space Eggs, and Home Computer Wars, we bring you more retro-upgraded mad fun with Pumpkinman. Princess Pumpkin has been kidnapped by the evil Gourdon Gruesome. He has hidden her 30 levels deep in his hideout. As Pumpkin Man, you must traverse all 30 mazes, collect all of the candy corn and power-ups in each maze, and rescue the princess. Gourdon has littered his mazes with blood thirsty bats, evil bananas, ghosts, and many other baddies. At your disposal are a host of power-ups. Collect the corn, use the power-ups, solve the puzzles in each maze and the princess will be yours.
Powered by Mochi Leader Boards, test your retro gaming skillz against the world’s best.
I have been working on this game for about 4 months. I don’t have a lot of time to put into my personal games, and I like to take a lot of time to nit pick over the details of them when I do have time to work on them. A few weeks ago, this game had a to-do list that was 100 items long. Over the last few days I dwindled that down to 5 and then, today, seemingly out of nowhere, the list was down to 0 items. I guess it’s time to let this baby fly and to move on to a new game.
It gets pretty difficult after level 10. Codes are provided when you start each level that allow you to skip back to that level in the Level Code Entry screen (main menu). There are also unlimited continues from your last level played (during the same browser session). The game will keep track of your own local High score, as well as world-wide Mochi Leader Board high scores..
Dev notes: This is an all AS3 engine written to take advantage of blitting to a single display object. The final song that is played while you watch the game win cartoon was written by me a few weeks back. I was going to call it AS3 For Me, but it is left untitled. The entire engine is driven by XML and tile sheets (with the exception of the title screens, and a few library objects). This will make it very easy to re-skin. If you would like to license the game engine or the game on a non-exclusive basis, email us at the link below.
I hope you have as much fun playing it as I did making it.