Posted on March 30, 2008
Flash Game Development Inter-web mash up : Mar. 30, 2008
The latest in Blog entries and articles that might interest Flash game developers.
Forrest’s AS3 / Flash Blog has an entry that is right up my alley. It is entitled What is the fastest way to draw pixels in AS3? He found that the fastest method was to call setPixel once per pixel using y as the outer loop and x for the inner loop. He also locks the output BitmapData object before the loops and unlocks afterward. He was able to get 20FPS writing out an 800×600 bitmap on every frame tick. Take a look at the entire article, as there is a lot of good work involved.
A brand spankin’ new site has launched, and by god its not another game portal that won’t accept my games. It is great new site called Game Poetry, and its first entry is devoted to making games for FREE on the Flash platform – primarily using Flash Develop and Flex.
http://www.jesshansen.com/ returns to this round-up with a very nice tutorial on creating a shattered glass effect in AS3. He has the class available for YOU to use right now, so go check it out.
I finished the 4th and final part of my Atari 7800 Asteroids Tutorial. In the final part, we build in pixel perfect collisions, and a simple particle emitter and object pool to draw particles from.