Flash Game Development Inter-web mash up : May 2, 2008

The latest in Blog entries and articles that might interest Flash game developers.

Panyoti at Game Poetry comes through with a very insightful entry on where and when it is best to comment your code in Commenting Your Code is a Waste of Time.

Mochiland also comes also comes out with both barrels firing this week. Two very interesting reads can be had in both Why the Masses Are Right and Selling Premium Content: The Drunken Masters Experiment. The former is a discussion of how to use the sometimes insightful and sometimes inflammatory comments your games receive on sites like New Grounds. The later is a recounting of an experiment in monetizing a game with a premium downloadable version (as well as a free version). Both are very worth your time.

Emanuele Feronato complained earlier in the week that he had not yet written an AS3 game tutorial. Now he has, and you have the pleasure of reading another of his great tutorials in Creation of a matching game with Flash and AS3.

Freelance Flash Games News beats me to the punch by posting an interview with Adam Schroeder, creator os both FlashGameSponsership.com and FlashGameLicense.com. The most interesting aspect of the interview is the discussion of Primary License Agreements. The site also comes through with a good tutorial on implementing basic A.I. Attacks in your games.

Microsoft has created a tool of sorts that they claim helps kids create games in Silverlight. Called Popfly, it seems to create games in a GameMaker style with no coding necessary. Here is a link to a game that was created just for the TechCrunch.com site. I haven’t had time to play with it, it it might be fun. The example game they created is nothing special though.

You can find a lot of good stuff every day at http://www.flashgameblogs.com/.

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