Posted on May 30, 2008
Our Latest Goes Live
A new game of ours, sponsored by Addicting Games, has gone live this morning. It is called Bratney Escape the Madness. It is based on an AS3 tech-demo engine that I put together to demonstrate blitting, tile based movement, and message/sound management in an entity base framework. It turned into three progressively different maze-chase games, culminating in this final version. Some of the Addicting Games reviewers see it as little more than a pac man game, but if you play through all of the 15 levels, you will find that there is much more two it. A lot of time went into planning out each level, difficulty progression, and puzzle elements, player tasks, sound, etc. It might still only amount to what looks like a pac man game, but it is much more than that. In any case, you can try it on their site, or embedded on our site below.
The guys at Addicting Games initially came up with the idea after playing Mission Leprechaun, and the FlashGameLicense team sold them on us doing a re-work for them. In case players don’t stick around long enough to get to some of the more interesting stuff, here is a brief rundown of the game elements.
You are Bratney, a spoiled party-girl ex-star, with 2 babies, an annoying ex-husband, and a gang of paparazzi chasing you down at every corner. You are tasked with keeping Bratney’s bank account full by collecting the hearts of her fans and any cash left laying around. You are chased by a trio of increasingly more vicious paparazzi types, culminating in the fastest, most blood thirsty: a boyfriend wanna-be. Also in our hero’s way are her ex-husband who will latch on to her and steal money from her account until she listens to his latest CD. She will also need to contend with he two dear babies, who will slow her down until she finds a wad of cash to pay the baby sitter.
Bratney must run the streets of her home town, through hotel ballrooms, rehab clinics, convenience stores, clubs, and more to find the restraining order on each level. This restraining order will temporarily get rid of the paparazzi. At her disposal are a host of other power-ups. These include coffee and cigarettes that will give her the power to chase the paparazzi and hunt them down, an umbrella that will scare and freeze them in place, a couple different disguises that will protect her and leave the paps wondering where she went. There are also other collectibles that will give me extra money and bonus multipliers.
The game levels puzzles are built with a collection of doors / keys, and transporter / receiver combinations that must be navigated in order to complete each level. There are multiple ways complete each level.
Anyway, please give it a shot. I’m not so sure the kids are going to give it enough time and will probably not rate it too high. If you are reading this blog, then you probably have some appreciation for game design, retro games and the like. Please take a second to give it a fair shot, and give it a fair rating (positive or negative).