Flash Game Development Inter-web mash up: June 2,2008

The latest in Blog entries and articles that might interest Flash game developers.

In Adopt Some Coding Conventions for Projects: Sloppy Code SUCKS!, Colby Williams tackles the thorny issue of using coding conventions and give you some examples of his application od standards. Also available are his Actionscript 3 Math Classes for Game Developers, which gives the budding game dev access to his some nice Math utility classes he has built.

Scott Delamater has a cool little widget that can help spruce up your score text update and display.

Mochiland has posted the latest Flash Friday Winner, Flash Game Friday Winner: Autobox. It’s a cool little platform game, made by lawlolawlstudios.

The Algorithmist has a really nice article on how to get into making games in Flash. He really suggests doing your home work and researching what and who is successful.

The All Cool Kids Kongregate blog has an interview with Lost Vectors, makers of some cool retro inspired games like, rawbawjaw.

Emanuele Feronato has a tasty selection of new stuff to temp the Flash Game Developer: Managing multiple balls collisions with Flash, Monetize your Flash game with GameJacket, and Integrate your Flash game on Facebook, should keep you going fo a little while.

Check out Flashgameblogs.com for your daily dose.

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