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Flash Game Development Inter-web mash up:October 01, 2008

Flash Game Development Inter-web mash up:October 01, 2008

The latest in Blog entries and articles that might interest Flash game developers.

Wow, it's already October. This year has flown by but the freelance (and corporate) Flash game industry is as strong and vibrant as ever. This time we cover
GPL and MIT licenses; Game dev diaries, time tracking, and time tracking software; A couple game contests; great Flash blog sites; People skills game developers need; social media sites for game development; Multiplayer game mistakes; how not to get distracted while making games; AS3 BitmapData dynamic fine scrolling; Flash CS4; a bunch of retro stuff, LOADS of Flash games, and much much more.

Game Specific Flash and Actionscript Blogs
I don't know why I haven't hit Colby's site is a few weeks (probably because I am intimidated by the size of his BRAIN), but CheezeWorld always has great stuff on tap. This week, he has changed the license terms for all of his provided code FROM GPL to the MIT license. I think it is a good thing for everyone to understand the difference between the two. Basically, by doing so, you can now use his code and NOT have to abide by the GPL in your own apps..

Over at Gaminyourway.com, Squize has a very interesting post that breaks down the exact amount of time he spent on each element on his latest client game. I don't see procrastination or Scarlet Johansson cleavage search, so I guess my list would be different (to each his own). They also have a guest post (with contribution from Kelly Kilpatrick) about the some of the real world uses of gaming technology.

On that note, Interactive Crap has a post about a very cool little app that will help you track time on your projects: Klok.

Over at Photon Storm, Rich has announced a new game contest that he has been involved with. If you have any games you would like to submit, you can do so here.

Mr. Sun is always on FIRE. Here is a sampling of his latest diatribes: Skills that Game Developers Need Part3: People Skills, A great list of social media sites for game developers, how to save major dosh when buying Flash CS4, How to apply Ben Franklin's 13 Virtues to game development Part 1 (I like Silence the best), 10 Amazing Flash Blogs You Shouldn't miss (we're listed, blush blush=), and the fact that his fun game won a Mochi Contest (nice job!!). Mr. Sun, we all pale in comparison! (I suck at puns).

Panayoti (another person whose sheer brain size frightens me), has some example code on how to site-check a swf and The Biggest Mistake Made By Indie Multiplayer Developers.

FreelanceFlashGames has a slew of new content for your reading pleasure: 5 ways to focus and not be distracted (by things like this); Code Bits on Randomization and variables; and an FHM web game contest!!! (talk about procrastination);

Emanuele Feronato has posted part 7 of his trampolines tile-based platform engine.

Mochiland.com has story by Ethan Levy on Game Design. Titled: A Flash Game Designers Story. It details his struggle and triumph at dealing with internal and external forces, needs, and desires when trying to create a Flash game. I highly recommend reading the entire piece.

Here at 8bitrocket Towers, we have added a bunch of new things in the last week: Game Storm Podcast #7, and a new 3-part series in fine scrolling bitmap data for a car driving game, 7 more deserving games to our Retro Showcase, and our experience with the best portals for residual game plays.

Lorenzgames has added to his stable of Multiplayer games with Monte Carlo Poker Multiplayer

Non-game specific Flash Blogs
The Flash Blog has a lot of new entries on CS4: How to get a free copy (you have to attend the SF training camp), The new CS4 Actions Panel (not much new in there, I'm, afraid), and Lee's CS4 tour on GotoandLearn.

It seems that all of the Big Flash Names are on the CS4 (and Flash on the Beach) kick right now, as Keith Peters (BIT-101) as quite a few entries on the subject: Polar Distortion With Flash 10 Triangles, Why he likes Flash CS4 (my least favorite - another $700 I have to pay Adobe...Eclipse anyone?) are two I like.

The Fatal Exception Blog has a new re-post of the dLogger class, which is an EXCELLENT debugging tool. I highly recommend using it. Along with the repost is the teaser that they will have a new dPanel class for debugging available soon.

Some Cool Retro Gaming stuff from around the Interweb-o-sphere
The September Issue of the always great, free, on-line Retro Gaming Times has been released.

Recycled Gaming has reviews of Golden Axe I and Golden Axe II for the Genesis, NES Battle Toads, N64 Perfect Dark, Genesis Batman, NES Donkey Kong, a feature on Activision Legend David Crane, and a review of Atari 2600 Berserk (Voice Enhanced).

Retro Thing has a feature on the Timex Sinclair 1000, The rare Famicom Knight Moves Disk Based Game, Zombie Nation for the Famicom (NES), Wizball for the C64, Solomon's Key (Arcade Version), and Retro Gaming on the GPX 2.

Classicgaming.com has some interesting info on RetroArcadeRadio.

Here at 8bitrocket, Steve add his Comprehensive List Of Documentaries/TV/Shows/Movies About Video Game and Computer History, and Willy Higinbotham, "Video Game" Pioneer Speaks (sort of).

Some Fresh Kill From Hallpass (games that are keeping me from working on my own)
Crazy Shape Runner (cool retro tunes)
Ghost Castle (a little like Chips Challenge)
Paperway (cool little retro racer with a twist)
Microbe Kombat (fascinating)
Jam XM (Really fun arcade combat racer)

As always, check out Flashgameblogs.com for your daily dose.

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