New 8bitrocket Game Goes Live: Jack's Beach Blitz

New 8bitrocket Game Goes Live: Jack’s Beach Blitz

I have finally put the finishing touches (at least for tonight) on my latest game, Jack’s Beach Blitz. It started out as a simple re-skin of Pumpkin Man for Halloween, but eventually turned into a completely different game, roughly based on the same game engine. Up until yesterday, the main character was still Percy Pumpkin, but after discussing the possibilities of distribution with the Game jacket folks, I decided to change the story behind the game and the main character. With Mari’s help, I was able to swap the main character out from a Pumpkin to an Orange in one day. While Pumpkin Man was a Pac Man based action puzzle game, Jack’s Beach Blitz is a Gauntlet mixed with Wizard of Wor hybrid.

The new back story does like this:

You are Special Agent Jackson “Jack” Orange, on break from battling the evil Irata organized crime family and on vacation with your lovely girlfriend, Penny Plumb. She has been kidnapped by Irata goons, and that has royally chapped your hide.

As an Jack, you travel the beach setting levels, collecting power-ups and ammo to blow the bad guys to smithereens. On most levels, your girl friend will be trapped inside some type of locked chamber. You will need to find a way to get her out and then find the exit on each level. Keys will open doors and sand buckets will clear seemingly unbreakable water walls. Umbrellas will transport you to towels of the same color . Be on the look out for ice cubes that will temporarily freeze the enemy and SPF lotion that will provide you with temporary protections from them.

Credit where credit is due: We don’t put credit pages in our games anymore, so here is full credits:

1. Idea for making this into a Gauntlet (although not scrolling style game): Squize. About 8 months ago he mentioned that Pumpkin Man would be better as a shooter, that stuck in the back of my mind until I started the transformation.

2. Game Design and testing help: Steve Fulton

3. Tile / Character Design, as well as game design and sanity checks along the way: Mari Nolte.

4. Game programming, game design, music, extended tile design, sound fx, procrastination – me (Jeff Fulton).

5. Final creative muse – The Game Jacket folks!

The current final version of Jack’s Beach Blitz is here for you to enjoy.

The entire game description follows:

You are Special Agent Jackson “Jack” Orange, on break from battling the evil Irata organized crime family and on vacation with your lovely girlfriend, Penny Plumb. She has been kidnapped by Irata goons, and that has royally chapped your hide.

As an Jack, you travel the beach setting levels, collecting power-ups and ammo to blow the bad guys to smithereens. On most levels, your girl friend will be trapped inside some type of locked chamber. You will need to find a way to get her out and then find the exit on each level. Keys will open doors and sand buckets will clear seemingly unbreakable water walls. Umbrellas will transport you to towels of the same color . Be on the look out for ice cubes that will temporarily freeze the enemy and SPF lotion that will provide you with temporary protections from them.

If you have the unfortunate luck to accidentally walk on TAR, you will be slowed to a crawl until you wash off in the shower or find a protection power up.

You will also have POW power-ups to upgrade your weapon and ammo, BONUS multipliers to find, and KILL power-ups that will knock out all of your enemy for a period of time. Your ammo is limited, but there are candy and treats on each level that will provide you with a small re-supply. Also, each Jack starts life and the next level with 25 ammo added to what you previously had. This will help on those levels where you fire your last shot to hit the exit or die a valiant death with no ammo remaining.

Keep collecting 10 POW power-ups in a row without dying and will have a massive super weapon at your disposal! When you die though, you lose your upgrades.

The shells that generate and re-generate enemy can be destroyed with a number of hits, but watch out as you are vulnerable from all sides while concentrating on blasting them.

Also, you can shoot through the small spaces between any two un-walkable objects. Use this to your advantage.

Every time you kill an enemy without dying, you will help increase your bonus multiplier. The higher the bonus multiplier, the higher your score and bonus. The higher your bonus earned on any one level, the better the chance you will earn and extra Jack to help out on your quest. Also, each level contains a bonus timer. You will earn extra bonus for all of the time left on the timer when you complete a level.

The Arrow Keys move up down-left and right. The Space Bar fires. M will mute. The sound, and P will pause.

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