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18Dec/080

Flash Game Development Inter-web mash up: Dec 17, 2008

Flash Game Development Inter-web mash up: Dec 17, 2008

The latest in Blog entries and articles that might interest Flash game developers.

This time we have: How to create heat seeking missiles in AS2; more on the
Whiflash game beta; How to make a game in Flex; New games in dev at
Gamingyourway.com; A year retrospective for Photon Storm; How to delete Flash
Shared Objects; Box2d tutorials; How to implement the Kongregate API; An AS3
Sound and Music Manager; An update on the $100K Flash game challenge; The 10
most played Mochi games; A Flash game in Time magazine's top 10 2008 video
games; and more

How To Create Heat Seeking Missiles in AS2
Freeactionscript.com has a HUGE number of great tutorials and other various Zarjaz! This week they have a nice entry called Weapons - Heat Seeking Missiles/Rockets/Torpedoes. You can put the code to test with an on site app that let's you fire away. I haven't taken a look at the .fla file provided, but the missiles include quite a number of dynamic effects that slow down my
Flash player quite a bit when too many are fired. If used in moderation though, these would look good and work well for Tower Defense and other similar games.

Whiflash Beta is a kick to play
I had a link a few months back to the hatu.biz game Whiflash. It is a cool action adventure games in the console variety - think Baldurs Gate Dark Alliance (if you have had the pleasure). It is quite fun, well done, and worth a play or two.

How To Make a Game in Flex and MXML
I all in with the "AVOID MXML LIKE THE PLAGUE" crowd because of the heavy extra framework it adds to swf platform based games. But, if you have ever wondered exactly what it takes to create a nice game using all the Flex framework has to offer, then check out this tutorial at brightbulb.com. Matthew shows the reader how to apply Flex and MXML to create a top down shooter (think 1941) in this very long and detailed 10 part series.

See the Masters of the Craft as Their Games Progress from Idea to Fruition
Both Squize and nGfx at the great Gamingyourway.com blog are offering an open look at the progress of their new games. You will be able to check out versions as they are completed and have a chance to comment, etc.
You can check out Squize's X++ here.
He currently is on to build number 4. I had a little trouble getting it to play
passed the title screen in Firefox 3, FP 10 debug player, but in IE 7.0 it
worked great. Those are the types of things that you can expect when you are given a view DIRECTLY into the dev process. Take a look and absorb what you can while he is generous enough to post about it. I still like the "Rotate and Thrust" over 4-way movement and mouse firing, but I'M OLD. The game looks really fun so far.

Not to be outdone. nGfx posted the title screen to his latest. I am sure with Squize posting daily builds of X++, we can probably expect something similar from him also.

A look at the year that was for a hero of mine
Richard
Davey has been creating Flash games for just over a year now. You can read

all about it in his latest blog entry
and you will see that his great new
game has also been accepted for a sponsorship. That's not why he is a hero of
mine, although I do really appreciate what it takes to make so many highly
successful games in your spare time. No, I respect his abilities as a game
programmer and designer, but he is a hero of mine because of a site he no longer
even pays much attention to. As synchronicity would have it, way back in 1997 I
was but a newbie to the world of retro games and emulation. One day I visited
the absolute best Atari ST gaming
site
on the
planet. It was run by Richard (I didn't know it at the time). His site
completely re-started and fueled my passion for retro games and game
programming. I quit my dead end job at the time (Unix Software Engineer for a
newspaper), started creating games (again) and web sites, and found a brand new
career all because of the spark his Little Green Desktop site lit in me. Years
later (this year) Richard emailed me blind, asking for some advice on a game he
was making. It was an Atari ST remake. I didn't recognize his name right away.
When I visited his Photon Storm
Blog
(its name
a tribute to the great Zarjazian, Jeff Minter), I fell over my chair when I
found out his "other" site was Little Green Desktop. Anyway, not to bore you any
more with this story, but what goes around, comes around, and I'm really happy
that Richard's games are doing so well and hope he keeps at it for a long time
to come.

How To Delete Those Pesky Flash Shared Objects
I always
thought the only way to do it was to right-click on a Flash movie in the
browser, click settings, then click on the little folder icon, and drag the
slider to 0 and then back to 100. Over at Ickydime's blog, he has a
nice entry on other methods and a good discussion going
.

A lot more Box2D fun with Emanuele Feronato
I don't know
where he finds the time to keep up his pace, by Emanuele has a two new tutorials
on Box2d:

Compound Objects
and

Debug Re-draw
. As well, he has an entry on

designing the structure of an AS3 game
, and a

cool new logo
.

How to implement the Kongregate API In Your Games
I had
never done this before, but thanks for my buddy Nate, over at the Interactive Crap
blog
,, I can and so can you. Beware, for the uninitiated, it mentions the MVC
pattern, but don't fret, Nate is a gentle host.

An AS3 Sound and Music Manager Class
Colby has done it
again. By IT, I mean designed a new class just as I needed it! Whoohoo, and this
one is a doozy. He offers a very cool and simple

way to handle and manage sounds and music in AS3
.

$99850 left to go in the $100,000 APMID Flash Game Challenge
The premise was that a decent programmer and Flash veteran would jump into the
"game" of creating viral SWF platform games and see how long it would to make
$100,000.

Well, his first update is live
, and he has met some limited success.

Top 10 Most Played Games On Mochi in 2008


Some are a surprise and some are not.

A Flash Game In Time Magazine's Top 10 Video Games For 2008


Forever Hunted
is #8 and you don't have to buy it (unlike EVERY OTHER GAME
IN THE TOP 10). You can simply go to Kongregate and play this masterpiece for
free.

Shoe Attack on Lame Duck Made into Lame Game
It isn't the
worst shooter game made in Flash and it isn't the best. Plus, the guns should
have been removed because they are off putting, and maybe even guarantee the
creator a one-way ticket to "GIT-MO" to hang out with the the real shoe thrower.
If you are interested in how low Flash games can sink (it was a HILARIOUS
incident though, and it warrants a better game),

then check out this one anyway
.

Play With Ric's Melon Effect Sequencer
Used in his cool
game, Nova
Chain
, Ric gives you a chance to play with these
cool fx at his Bedroom
Lab blog
.

Little plug for some cool software. I used Microsoft's Expression Studio 2 to
edit this HTML page. I have had the software for a few months(a gift from a
Microsoft rep who wants us to try Silverlight at my day job) but never tried it
until now. I have to say that the HTML editor is just as good or better than
Dreamweaver.

If you know of a Blog that I should be checking weekly, please send it over
(info{at}8bitrocket[dot]com, or put it in the comments below.

As always, visit Flashgameblogs.com for your daily dose...

 

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