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Monthly Archives: January 2009
Flash Game Development Inter-web mash up: Jan 31, 2009
Flash Game Development Inter-web mash up: Jan 31, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: The biggest browser based game sites; A selection of general game design topics (applicable … Continue reading
Posted in Flash Game Development
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Silverlight Game Development Interweb Mash-Up Jan. 30th, 2009
It is still very quiet on the Silverlight game development front this week. However, we will forge through as we believe this platform is going to be very significant very soon. Microsoft has not added any more games to their … Continue reading
Posted in Silverlight
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Development Diary – Micro Robot Maze #2
Development Diary – Micro Robot Maze #2 A few weeks back I started to make my Generalized Flex Game engine built around blitting and a modified Model View Controller / State Machine structure. I needed a reference application to build … Continue reading
Posted in Flash Game Development
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New Star Soccer Trials added to the 8bitrocket Retro Arcade
New Star Soccer Trials added to the 8bitrocket Retro Arcade What a treat to stumble upon Simon Read’s first viral Flash game. Created as an advertisement for his incredible New Star Soccer 4, New Star Soccer Trials pits you in … Continue reading
Read full chapters from the new Atari VCS book, Racing The beam
Read full chapters from the new Atari VCS book, Racing The beam Steve and I have been following the progress of this book for the last few months. We don’t know the authors or have any vested interest in the … Continue reading
Posted in Atari Nerd
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Building A Generalized Flex Game Control Part 4 – TileSheet class
Building A Generalized Flex Game Control Part 4 – TileSheet class In part 1, I discussed and mused over what parts of the MVC pattern (if any) to implement in my Flex game control. In part 2, I dug down … Continue reading
Posted in Tutorial-Flash, Tutorials
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Play Retro DOS Games Easily on your Mac (or PC, but not as easily)
Play Retro DOS Games Easily on your Mac (or PC, but not as easily) The ultra cool DOSBox software has been available for the Mac (as well as Windows and Linux platforms for a while now), but I always had … Continue reading
Posted in Apple
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Zamboozal Silverlight 1.0 Launches : Plus Hosting Silverlight Games with .ASP.NET 2.0 MasterPages
Excuse me for being a bit nostalgic, but tomorrow is my birthday. Actually, since my brother Jeff and I are twins, it is both our birthday’s. Anyhow, nearly 20 years ago Jeff and I created our first real "finished" and … Continue reading
Posted in Silverlight
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Flash Game Development Inter-web mash up: Jan 23, 2009
Flash Game Development Inter-web mash up: Jan 23, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: Flashgamedistribution.com in beta; New PixelBlitz features and demos; A new Mochi contest; tips for … Continue reading
Posted in Flash Game Development
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Silverlight Game Development Interweb Mash-Up : Jan 21st, 2009
Silverlight Game Development Interweb Mash-Up : Jan 21st, 2009 Things are still a bit slow on the Silverlight game development side, but we plan to help liven things up with this weekly column devoted to all things tagged GAME in … Continue reading
Posted in Silverlight
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Flashgamedistribution.com in Beta
I just wanted to give a shout out to our friends over at Flashgamelicense.com, who have created yet another arm of their casual Flash game empire with Flashgamedistribution.com. Currently you can sign up for the beta, and your account will … Continue reading
Posted in Flash Game Development
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iPhone Game Reviews: Rainbow Ninja
Rainbow Ninja is a tough game to review, since it is not really much of a game at all. It’s more of test of the ability to read words and see colors. It is very similar to one of the … Continue reading
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iPhone Game Reviews: Aqua Jigsaw and Jigsaw Wild From 99Games.in
Jigsaw puzzles have been a staple of web-based Flash games for many years. The combination of hi-res images and and the mouse/web interface made a nice platform for easy to play and easy to digest small jigsaw based games. The … Continue reading
Posted in Apple
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Five Chuck Arellano Classics added the the 8bitrocket Retro Arcade
Five Chuck Arellano Classics added the the 8bitrocket Retro Arcade One of the rewards for spending my free time working on this site is finding a gem of a developer like Chuck Arellano. Not only did he use some of … Continue reading
Micro Chip Maze Game Engine (2009)
Game Engine For License (cheap!) at Active Den. This Pac-Man style engine in completely driven by XML allowing for the creation of any different number of levels, enemy, candy to eat, power-ups and more. It is uses a completely blit driven screen for maximum performance.
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Posted in Action, Engine, Games
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Flash To Silverlight Game Development #2: Random Numbers For Multiple Class Objects
This might seem like a very simple topic, but it is something that confounded me for a few hours while translating a Flash AS2 game to Silverlight 2: Random Numbers. For many games, the concept of random numbers is essential. … Continue reading
Posted in Silverlight
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Building A Generalized Flex Game Control Part 3
Building A Generalized Flex Game Control Part 3 In part 1, I discussed and mused over what parts of the MVC pattern (if any) to implement in my Flex game control. In part 2, I dug down into my thoughts … Continue reading
Posted in Flash Game Development
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Atari Nerd Inter-Web Mash up – Jan 13, 2009
Atari Nerd Inter-Web Mash up – Jan 13, 2009 What’s new (and old) in the world of Atari – Press releases, blogs, sites and more… If you are looking for anything recent in the world of Atari (new or old) … Continue reading
Posted in Atari Nerd
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Flash Game Development Inter-web mash up: Jan 14, 2009
Flash Game Development Inter-web mash up: Jan 14, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: Sound Classes and Api for As3; The New Flash Developer magazine; A Flash Joystick; … Continue reading
Posted in Flash Game Development
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Musical Interlude: Optimus Base Primera By We Are Monsters
Musical Interlude: Optimus Base Primera By We Are Monsters If you are in the mood for some electronica styled 8-bit music, check out the We Are Monsters blog to download their free 5 track album entitled “Disco Knights”. My favorite … Continue reading
Posted in diatribe
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Flex Game Development: When a blank screen equals success
Flex Game Development: When a blank screen equals success The is part 2 of my series on designing a generalized game control in Flex. The control is actually in AS3, and will have no MXML, so it can easily be … Continue reading
Posted in Flash Game Development
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Silverlight Game Development Interweb Mash-Up, Jan. 11 2009
Silverlight Game Development Interweb Mash-Up, Jan. 11 2009 Now that we are expanding 8bitrocket.com to more indie game dev technologies, we will also expand our world famous “interweb mash-ups” to those technologies. Don’t worry Flash fans though, Jeff’s regular Flash … Continue reading
Posted in Silverlight
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Apple II remake Lander Anniversary added to the 8bitrocket Retro Arcade
Apple II remake, Lander Anniversary, added to the 8bitrocket Retro Arcade Lander Anniversary by Megazorb (longanimalsgames.com) is a remake of his own Apple II game from back in the early days of hobby computing. This version has at least one … Continue reading
Technical Difficulties (Updated!)
We are were experiencing some technical difficulties with the hosting of the site. If you try to leave a comment you will get a .net “Yellow Screen Of Beauty” get a new Captcha Control to help prevent nefarious messages, etc. … Continue reading
Posted in 8bitrocket History
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