Monthly Archives: February 2009

Silverlight Game Development Interweb Mash-Up Feb. 25, 2009

Sorry, I missed a week of this mash-up, but I’m back again with another entry chock-full of Silverlight Game Development Goodness. This week we check out new entries in the Silverlight Game Development Blogosphere. The guys over at Silverlight Games … Continue reading

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Is There Anything Better Than 800 Found Bytes (4K Spoiler)

When I was starting a new project to take my 4K game and turn it into a 32K monster yesterday, I noticed something odd.  My code would not  compile.  On further inspection, I had forgotten to include a custom class in … Continue reading

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4094 Bytes!!! (4K spoiler)

OK, so now I’m down to 4094 bytes!! Whoo hoo.  The game is finished too.  I’m, very happy with the results, as it is the exact type of game that I’d like to play.  Some things I learned from people … Continue reading

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Flash Game Development Inter-web mash up: Feb 24, 2009

Flash Game Development Inter-web mash up: Feb 24, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: Game math tutorials; Paper Vision, and Box2D tutorials; Blogs on the 4K game Contest, … Continue reading

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Atari Nerd Inter-Web Mash up – Feb 23, 2009

Atari Nerd Inter-Web Mash up – Feb 23, 2009 What’s new (and old) in the world of Atari – Press releases, blogs, sites and more… It has been a while since I explored the world of Atari Online (Early January, … Continue reading

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K-razy A** Line of Code (4K Spoiler)

If it wasn’t for the spirit refreshing 4K game contest, I never would have thought of the need to write a line of code like this: tempPart.bitmapData = new BitmapData(2, 2, false,((type ==1)?((explodeCtr % 2 ==0) ? aCR[1]: aCR[2]):aCR[3]) ); … Continue reading

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…and I’m at 4.8K…damn

I’m not usually associated with high performance Flash programming around here, as Jeff does most of that kind of writing.  I usually settle into puzzle games, kids games, and games that never see the light of day. However, this 4K … Continue reading

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I’m at 3.9K!!!

I have been focused in my limited free time this week on getting my 8K game down to 4K. I still have at least one more optimization to do and then a couple things to add, but I am at … Continue reading

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Atari Nerd Chronicles: The Lost Age Of The Pizza Parlor

There is something significant missing on the restaurant landscape these days, at least here in the South Bay near L.A. in California: the classic 70′s/80′s “Pizza Parlor”. This was not just a pizza restaurant, but a community experience unlike anything … Continue reading

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Flash Game Development Inter-web mash up: Feb 17, 2009

Flash Game Development Inter-web mash up: Feb 17, 2009 The latest in Blog entries and articles that might interest Flash game developers. This is a little late this week, as I have been fighting off a very nasty sinus infection … Continue reading

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Flash to Silverlight: Zamboozal #2 : C#-,gt;AS2 Horrors: Don’t Do it!

In the past couple years I have done my share of AS3 work, but since I have so many unfinished game engines in AS2, I have maintained a good amount of work in that version of ActionScript because I already … Continue reading

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7.3K and counting

7.3K and counting Just a quick update from the house of the 4 deathly ill. Between trips to the doctor, drug store, and even a complete (although partially disastrous) appearance at my day job, I was able to get an … Continue reading

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Katie’s Heart Catcher Silverlight Launches

Today it my daughter Kaitlyn’s (Katie) 3rd birthday.  In my ongoing quest to make sure to create games that my girls can both play, and (hopefully) will look back fondly on as they grow-up, I decided to create a very … Continue reading

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Katie’s Heart Catcher (2009)

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All apologies…

All apologies… It has been a rough last few weeks getting to all of the emails and review requests that have been send in. Steve and I had a number of set backs that have eaten away the time we … Continue reading

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4k Game Competition: So I’m at 4k already…

4k Game Competition: So I’m at 4k already… I have been working on a game for the UrbanSquall / GamingYourway 4K game competition this week and I have already hit 4K in my swf. It will probably surprise no one … Continue reading

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Why does the 4K game competition excite me so much?

Why does the 4K game competition excite me so much? I have been down lately, really really down. A plethora of problems with my house, with work, with the world economy, and with my personal economy have put my attitude … Continue reading

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Silverlight Game Development Interweb Mash-Up: Feb 9th, 2009

Silverlight Interweb Mash-Up Feb.9, 2009 Last week I had several people email me and ask to get their sites added to the weekly round-up. I say “GLADLY I Will add them! ” The only way to get a bead on … Continue reading

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Where’s the cash for Flash (updated)

This would normally go into the Weekly Mash-Up, but Chris Hughes sent it over this morning and it was too late for this week, too early for next week, so here it is: A very well researched and put together … Continue reading

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Flash Game Development Inter-web mash up: Feb 9, 2009

Flash Game Development Inter-web mash up: Feb 9, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: The 4K Game Competition; New games from Photon Storm, Gaming Your Way, and The … Continue reading

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Compile me Baby – A musical tribute to genius of Flash Develop

Compile me Baby – A musical tribute to genius of Flash Develop Ok, so hear me out. I’m a little strange, there is no real way to deny it, but I was also really bored. Last night was my final … Continue reading

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Three iPhone Game Video Previews

You know, to be honest, we never planned to review iPhone games on this site. However, someone asked us first, we decided “OK, why not?”, and since then we have been inundated with requests to review iPhone games. At first, … Continue reading

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Zamboozal Silverlight Featured In Microsoft Silverlight Showcase

It must have been a slow week for Microsoft’s Silverlight.net editorial team, because our 2-week test project, Zamboozal Silverlight was featured today in Microsoft’s Silverlight.net Showcase.  Even though we are pretty sure that nearly every entry Silverlight.net receives gets featured,  … Continue reading

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It keeps staring at me, but I had no choice…

Until now that is. It bugs me that the last post on the blog for 3 days was about music. Don’t get me wrong, because the Gaslight Anthem rocks, but they really have nothing to do with game development.  I … Continue reading

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Neon Bricks 4K (2009)

4K Brick Game Developed for the Game Poetry 4K Flash game contest. This was the smallest possible brick-style game I could make in 4K. The multiple levels are created using bit manipulation and screen copying. Collect bullets by hitting bricks with (0) in them.

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