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18Feb/090

Flash Game Development Inter-web mash up: Feb 17, 2009

Flash Game Development Inter-web mash up: Feb 17, 2009

The latest in Blog entries and articles that might interest Flash game developers.

This is a little late this week, as I have been fighting off a very
nasty sinus infection that has turned our house into a hospital ward for the
last week.  I think it stemmed from the heater being knocked out for a 7
days when the weather was the coldest. So, Squize, I now agree that heat is more
important than Blackburn matches on the tele, but after the Rover's last cup
win, you gotta admit, not by much=)

This time we cover: A
couple excellent Flash game postmortems; optimization techniques for the 4K game
contest; creating games in banner ads; excellent tutorials on Box2D; some
helpful hints on how to become a Flash Game Developer; A selection of articles
on monetizing games; Colby's more than excellent AI library and a host of other
hints, tutorials, articles, and a few games to try out.

From the blogs
-Invaders Must Die (by the excellent GYW
team)

Post Mortem
brought to you by Game Poetry (On the Urban Squall Network). 
How come the asset pipeline is always a problem on our games too?
-Photon
storm has an

excellent set of optimization techniques
for you if you are making a game
for the

4K game contest
. (boy do I need them!)-Stephen Calender's
Postmortem on
his Lincoln Era Whitehouse Project

-Panayoti's excellent Mochiland

article on creating games in ad banners
.

New Tutorials and Example Code to expand your skills

-Freelance Flash Games tutorial on

how to make a Dress up Game
.
-Emanuele's new Box2D tutorials:

Gear Joints/a> and

Sling using Joints

-Free Actionscript's

Parallax Movement Effect

Helpful hints from the field
-Ickydime's

example of an AS3 scroll panel component
.(nice stuff, Mark!)
-Mr. Sun's very well written (as always) article on

how to become a Flash Game Developer

-Freelance Flash Games' article on how to make a
quality selection button
for your games.
-Freelance Flash Games'
excellent 10 pointers

on mistakes not to make when creating a game thumbnail
.

Game Monetization
-Freelance Flash Games'

article on the new in game ad system called Ad4Game
..
-The Flash Truth's
The '1' That Rules It
All
opinion piece on how long it takes to make a good, profitable game.
-The Flash Truth's article
on experiences with Flash Game License

-Read

Part 3
of the APMID $100,000 Flash Game Monetization series.
-Insidesocialgames.com's
Article on

Retrograde's game monetization offerings
.

Game Code Libraries
-Colby has really out done himself
with his

excellent offering of an AI steering behavior library
.  Check out the
flocking, interpose, and path following as well as all of the other behaviors.

 GaGame Programming Articles, tutorials and hint outside the world of
Actionscript
-Gamesutra's

opinion piece on the Evolution of Indie games
.
-Gamasutra's (sponsored)
feature on

using Ray Tracing on Quake Wars
.

Some games to check out
- Play the
awesomely retro

Watchmen side scrolling beat'em'up
at the Minutemen Arcade (thanks
to Alan "he-man" Donnelly for the link)

-Play the excellent retro
games by Kosoftgo.com
. I planned to add 2 to our arcade
last week, but got sick instead. They'll be added this week.

As always, visit Flashgameblogs.coma for your daily dose...

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