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26Feb/090

Silverlight Game Development Interweb Mash-Up Feb. 25, 2009

Sorry, I missed a week of this mash-up, but I'm back again with another entry chock-full of Silverlight Game Development Goodness.

This week we check out new entries in the Silverlight Game Development Blogosphere.

The guys over at Silverlight Games 101 have just launched a new Silverlight Game portal, SilverArcade.com. They are currently accepting game submissions and ideas for a their new logo for the site. This is great news for Silverlight Game Developers. Another great idea they have is "quality control". They will not be accepting every game that come across their inbox. This is great news for devs who are tired of competing with the latest pile of "Developed-in-2-hours-from-stolen-code super-click" games for attention from portal players.

The fine people over at Shine Draw have a couple of interesting new bits for Silverlight Game devs. The first is a discussion about Eclipse for Silverlight (http://www.eclipse4sl.org/), a nice tool for people used to working with open source technologies and Flash devs who can't get into Visual Studio. The other interesting entry has some good examples of Drag And Drop that can be used all manner of Silverlight web games.

Andy Beaulieu has a nice little entry on the Server Quest Contest, a $5000 Silverlight Game Making contest...

By the way, as an aside, Silverlight Game Developers might not be aware of this, but Flash Game Developers have been participating in contests like this for many years now. It is essential that you read the fine-print in the rules before you submit anything to a contest. Many contests are held by sites simply to get access to new games exclusively (and sometimes source code), and you waive any right to compensation by submitting. The Contest Rules for this one state the following:

  • are granting us and our respective parents, subsidiaries, affiliates, employees and agents an irrevocable, worldwide right and license to: (i) use, store, review, assess, test and otherwise analyze your entry and all its content in connection with this Contest; (ii) change the format, transcode, or otherwise process the game to conform to the network's or website's technical requirements or limitations, and (iii) feature your entry and all its content in connection with the promotion of this Contest in all media (now known or later developed);

Believe it or not, this one is not as bad as many that Flash Developers run into on a daily basis. Notice though the words affiliates, and irrevocable . Simply put they could give your game to any affiliates (which could be anyone), and irrevocable means you can do nothing about it. Still, this is much better than some agreements I have read. This one seems to be limited to the contest. I've read agreements that give the web site a license to create derivative works based on your I.P. which means they could take all your assets and make "Game II" and you could do nothing about it. Watch out for that and ALWAYS read the rules and regs before entering a contest. Many times, they are not worth it.

Mashoo has some great news including items about Spicing Up Your Silverlight Loader and the Graphic Design Of A Fictional Character. They also have some interesting new games including Tire Storm, Farseer's new physics-based game, and Snake Charm, a cool little take on this classic game. At the same time, Farseer is also touting Tire Storm right now too, as well as We Are bugs, their entry into the Mix09 10K contest.

In short news, I'm not sure if I mentioned this last time, but Aven's Corner has a nice set of kids' games built in Silverlight, and we launched a simple kids game named Katie's Heart Catcher earlier this month. Also, don't forget top check out the newest games on Silverlight.net, and on the Mix09 10K Contest site.

That's it for this week, thanks for reading.

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