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Monthly Archives: March 2009
Minus World’s NES Modern Classics
I know I talk a lot about Atari on this blog, but I spent almost as much time playing NES games at my friend Ian’s house in the late 80′s as I played 2600 games in the early 80′s. Because … Continue reading
Posted in Atari Nerd
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Eclipse Tools For Silverlight – Mac : Hands On
I decided to try out the newly announced Elclipse Tools for Silverlight this morning to see if it was true that a real development environment for Silverlight Web apps now existed for Mac OSX. My journey started by visiting the … Continue reading
Posted in Silverlight
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8bitrocket Pumpkinman Reaches 1,000,000 plays (finally)
Finally, within the last couple days, one of our games reached 1,000,000 plays (as recorded by Mochiads). Pumpkinman was one of the first games we put on Mochiads, right after the service launched. While this is nice mile-stone, it’s also … Continue reading
Posted in Flash Game Development
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Skript Kitty Episode #1: Skript Kitty vs. Intellectual Property
OK, so here is our first attempt at a “cartoon”. This idea came about when my 13 year-old cat entered the frame of our first video podcast. Jeff and I got the idea that maybe she was listening in to … Continue reading
Posted in Podcasts
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Flash Game Development Inter-web mash up: March 25, 2009
Flash Game Development Inter-web mash up: March 25, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover a lot of articles on monetization (because that’s what I found). Maybe this is … Continue reading
Posted in Flash Game Development
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Silverlight Game Development Interweb Mash-Up March 24, 2009
Sorry it has been a while since I’ve posted any news about Silverlight. We’ve been busy finishing off our Flash games from the 4K Contest, and working on our new Video Podcast. First, the really big news is that Microsoft … Continue reading
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Tweening in Flex AS3 – sans MXML
Tweening in Flex AS3 – sans MXML On Sunday night I decided to start working a new game called Blaster Mines that is a direct descendant of my 4K Game Contest Entry, Mine-X 4K. I originally thought that I would … Continue reading
Posted in Flash Game Development
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8bitrocket GameStorm Video Podcast #2: Goofus and Goofus
8bitrocket.com GameStorm Video Podcast #2 This week we tackle “disturbing clauses in terms and conditions” of viral game sites, especially the term “derivative works”. We also have some news, a GameStorming session, a special preview of our all-new “cartoon” “Skript … Continue reading
Posted in Podcasts
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Game Poetry 4K Game Competition Post-mortems
Game Poetry 4K Game Competition Post-mortems Urbansquall has posted 4 Post-mortems on games in the 4K Game Competition. Aside from my all too long entry on Mine-X 4K, you can read about Face Dodge, Falling With Style, and Grompers. I … Continue reading
Posted in Flash Game Development
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Will Nonoba GameRise Change the Landscape for Flash Gaming?
Will Nonoba GameRise Change the Landscape for Flash Gaming? I have been reading a lot about Nonoba Gamerise and I am very interested, but also a little cautious. For some reason, the Danish Company Nonoba doesn’t have quite the cache … Continue reading
Posted in Flash Game Development
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HeyZap, the YouTube of Flash Games?
So, I was doing a search this morning to find interesting content for you guys on the world of Indie Flash gaming and I came across this relatively new site called HeyZap. They seem to be a new distribution channel … Continue reading
Posted in Flash Game Development
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Topless Robot’s Top 10 Movie Games for the Atari 2600
Topless Robot’s Top 10 Movie Games for the Atari 2600 One of the absolute best named blogs in the history of the web-log-o-sphere, Topless Robot, has put together a pretty informative, well thought out piece on the top 10 Movie … Continue reading
Posted in Atari Nerd
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Zamboozal Flash (2009)
Posted in Games, Puzzle
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Agent Pixel 6502 #1
Agent Pixel 6502 #1 I have quite a few games ideas floating around that have not been implemented and I have decided to pick one up and go with it for my next real ad sponsored game. I have not … Continue reading
Posted in Flash Game Development
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8bitrocket GameStorm Video Podcast #1: See Us In In-Action
Our First video podcast. We talk about the 4K Game Contest, Microsoft Silverlight, Mochi, Google App engine…and more…
Posted in Podcasts
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Mines and Bricks in 64K?
Mines and Bricks in 64K? The judging for the first and second jury prizes in the 4K game competition is over. Two simply incredible entries won (A-Steroids4K and Dungeon Romp). Unfortunately neither my Mine-X 4K (Mochi version, 4K Comp version) … Continue reading
Posted in Flash Game Development
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4K Game: 96% Useless Fluff
So I just finished added our pre-loader, title screen, mochi ads and mochi leaderboard, and some support code for those those things to my 4K games and it is now 100K! In reality, 100K is not that much, but think … Continue reading
Posted in Flash Game Development
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Silverlight Game Development Inter-web Mash-Up, March 10th 2009
OK, so I missed last week, sorry. I was finishing my 4K Flash game for the Game Poetry 4K Game Competition. I’m now working on converting that game into Silverlight. Anyway, that’s a good, quick segue into our first topic: … Continue reading
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Wired On “Design Under Constraint” = 4K Game competition
Wired has a nice article about “designing under contraint”, and how it can boost both productivity and creativity. Here is a quote: “The idea of operating within constraints’of making more with less’is especially relevant these days. From Wall Street to … Continue reading
Posted in Flash Game Development
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4K Game Competition Game #2 (game spoiler)
4K Game Competition Game #2 (game spoiler) I have decided to post my contest entry also. This is NOT the exact same game as I added one line of instruction text and the Mochi Services (which bloated it to 16K). … Continue reading
Posted in Flash Game Development
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4K Game Competition Game #1 (4K Spolier)
OK, here is my entry into the 4K game competition. It’s actually 8K now with the Mochi services added. Neon Bricks 4K is take on the classic game of Breakout. The basic rules are no different than Breakout: destroy all … Continue reading
Posted in Flash Game Development
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Flash Game Development Inter-web mash up: March 8, 2009
Flash Game Development Inter-web mash up: March 8, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: A selection of blogs entries on subject ranging from Eclipse v. Flashdevelop to art … Continue reading
Posted in Flash Game Development
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K. Thor Jensen’s Tidal added to the 8bitrocket Retro Arcade
K. Thor Jensen’s Tidal added to the 8bitrocket Retro Arcade. This is final arcade game addition for the week (unless I find a great one for the weekend, or someone sends me a gem) as I am going to concentrate … Continue reading
Steve’s List Of The Top-10 Most Insanely Addictive Mid-Core Game Ever Created
OK, this is kind of “time-out” from other content. While I’m working on some Silverlight entries, new Flash games, etc, I thought I would go back a bit and name my Top-10 “Insanely Addictive” games of all time. These are … Continue reading
Posted in Mid-Core Gamer
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Zir0′s LaserStryker added to the 8bitrocket Retro Arcade
Zir0′s LaserStryker added to the 8bitrocket Retro Arcade This is the third day in a row that I am adding another fantastic retro gem to the 8bitrocket Retro Arcade. I have to say that all of the last games (plus … Continue reading



