The Retro Arcade hasn't had a lot of love lately as other priorities have hit 8bitrocket towers. So, this week I am going to add a game a day to make up for it. For the second day in a row, I add an Oliver Snyders gem. This time it is a psychedelic retro power house that combines multiple classic genres with modern game play aesthetics.
Instructions and write up by Oliver:
Guide your Avatar to collect dots that add more play time, while avoiding enemies trying to stop you.
Use your mouse to collect dots and move your Avatar to avoid enemies.
Your timer is represented by a circle around the Avatar - if the circle is red, you're almost out of time. If you run out of time, it's game over.
Convert collected dots into more time by visiting one of four Time Cradles in the corners of the screen.
Movement - Mouse
Action - Left-mouse button
I don't know how to describe Dot Devour other than it is what Jeff Minter might have done with a Pacman/Qix combo game if he had been on acid while actually coding it. The look and feel is pure 16-bit retro and the sounds 8-bit (right out and Atari 800 or C64 game). It is so much more than Pacman/Qix though as it combines it's retro look and feel with a purely 21st century casual game aesthetic. Don't miss it.