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Monthly Archives: April 2009
Solar Fortress Chronicles: Hours 10 – 13
Solar Fortress Chronicles: Hours 10 – 13 Note – I am rapid prototyping a retro game in my spare time and keeping a diary of what I do each hour of the project. This another update on my latest mini … Continue reading
Posted in Game Design And Theory
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Tutorial: Using Bit Wise Operations To Create A Repeatable Sequence Of Multiple Level Designs In Code
When creating my game for the Urban Squall 4K Competition a couple months back, I decided to go back and try to remake an old game that was written in ActionScript 1, and bring it into the modern era. Since … Continue reading
Posted in Tutorials
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Solar Fortress Chronicles 2: Hours 5 – 9
Solar Fortress Chronicles 2: Hours 5 – 9 This is a short update on my latest mini retro remake, Solar Fortress (pronounced Star Castle). I wasted a lot of time today working on collision detection for Solar Fortress today. I … Continue reading
Posted in Game Design And Theory
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Solar Fortress Chronicles: Hours 1 – 4
Solar Fortress Chronicles: Hours 1 – 4 I am in the midst of creating a game of ever expanding scope called Blaster Mines. It started out as a relatively simple extension of Mine-X 4K. The initial idea was to make … Continue reading
Posted in Game Design And Theory
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A Toy Never Played With Is Not A Toy At All : …palindromes…
Above is one of my favorite songs by one of my favorites 80′s/90′s bands, Drivin N Cryin is named "A Toy Never Played With Is Not a Toy At All". I found myself humming this song to myself a couple … Continue reading
Posted in Game Design And Theory
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Game Programming Tutorials: What Would You Like To See?
Hey all you 8bit Rocketeers out there! Jeff and I have been culling through our email and web traffic info over the past few days in a quest to figure out what type of content to fill this site with. What … Continue reading
Posted in 8bitrocket History
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…palindromes… goes live
Our new game, …palindromes… has been released today for distribution. You can play it below: …palindromes is a word game. the object is to unscramble the palindromes as fast as possible. click any two letters to swap them. This game … Continue reading
Posted in Flash Game Development
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Interview with Retro Shoot Creator, Dave Munsie
Interview with Retro Shoot Creator, Dave Munsie RetroShoot Dave was nice enough to take time from his busy schedule to answer a few questions concerning his latest Flash masterpiece, RetroShoot, and to wax nostalgic on his Atari ST roots.8Bitrocket:You were … Continue reading
Posted in Flash Game Development, Interviews
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Silverarcade Goes Live: A Couple Of Our Games Featured
The guys over at SilverArcade have launched their portal dedicated to games made in Silverlight. They are offering a $.50 eCPM, which is quite good. Since they have acceptsed a couple of our games, and since I think it is … Continue reading
Posted in Silverlight
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8bitrocket On Twitter: 4/20/2009
OK, we have finally entered 2008! 8bitrocket now has a Twitter account. You can follow our useless updates here: http://twitter.com/8bitrocket Here are updates in a Twitter Widget:
Posted in 8bitrocket History
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Retroshoot added to 8bitrocket Retro Arcade Hall of Fame
Retroshoot added to 8bitrocket Retro Arcade Hall of Fame Dave Munsie’s incredible title, Retroshoot has been added to the 8bitrocket Retro Arcade Showcase. His first indie Flash game is good enough to be only the 6th game we have ever … Continue reading
Calling All developers: Have You Used Our Code Or Tutorials For a Game?
Jeff and I were talking yesterday and we realized that many people have used our tutorials and code for games and we have no idea who they are! In fact, we don’t really have a clue about who the people … Continue reading
Posted in 8bitrocket History
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Game Magazine Subscriptions Cancelled? Credit/Refund might Be Waiting For You.
Have you lost out on a game magazine subscription (or any other subscription) in the past couple years because the publication has ceased operations? Well, if you bought the subscription through any kind of “magazine drive” (Girl Scouts, School promotion, … Continue reading
Posted in Mid-Core Gamer
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PC Gamer Subscription Chronicles 2: Into The Black Hole
PC Gamer Subscription Chronicles 2: Into The Black Hole In the first entry of this series, I relayed a mildly amusing story of how PC Gamer has inexplicably lost my new subscription, The event is seemingly suspect as it came … Continue reading
Posted in Mid-Core Gamer
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Flash Game Development Inter-web mash up: April 14, 2009
Flash Game Development Inter-web mash up: April 14, 2009 The latest in Blog entries and articles that might interest Flash game developers. Our Mash-up of all things Flash Indie Game Development is back, but to mix things up, a more … Continue reading
Posted in Flash Game Development
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…palindromes… now on FlashGameLicense.com : Update
My newest game, …palindromes… is now up on FlashGameLicense.com. …palindromes… is a departure for me as a game designer. It is a pure word game aimed at an audience who loves words and word game challenges. In …palindromes… your job … Continue reading
Posted in Flash Game Development
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PC Gamer Subscription Chronicles #1: Where Are My #$@! Magazines?
Some of you who have been paying close attention may have seen this story from back in December. Back then I thought it would be fun to do a review of PC Gamer Magazine. I had just started a new … Continue reading
Posted in Mid-Core Gamer
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Blaster-Mines Chronicles #2
Blaster-Mines Chronicles #2 I have spent the last couple nights’ worth of late-night game programming to make a little more progress with Blaster-Mines. I used up an inordinate amount of time coming up with a class structure for the Enemy … Continue reading
Posted in Flash Game Development
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Blaster-Mines Chronicles #1
Blaster-Mines Chronicles #1 Blaster-Mines is the name of my current indie project. It started out as Mine-X 4K, and is slowly evolving into a game in it’s own right. While Mine-X was simply a scrolling Asteroids variant, Blaster-Mines will be … Continue reading
Posted in Flash Game Development
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The perfect Apple BlueTooth Mouse Replacement?
I don’t know about perfect, but the Targus Blue Tooth laptop mouse was only $34.99 at Best Buy and the scroll wheel actually works. Outside the Apple community there is little knowledge of a dirty little secret that they would … Continue reading
Slowdown Revisited
So our close colleague mentioned earlier this week that we were “slowing down”. However, that is not entirely the case. We here at 8bitrocket.com are simply “focusing” our content on what is important: our games. We are going to write … Continue reading
Posted in 8bitrocket History
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Atari Nerd Interweb Mash-Up: Mini Edition
OK, here are some neat links to some cool Atari related content: IGN Retro has an article about Activision vets David Crane’s and Steve Cartwright’s session at the GDC. Bill Loguidice and Matt Barton’s new book: Vintage Games has just … Continue reading
Posted in Atari Nerd
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Slowdown?
You might notice in the next few weeks that the other guys here at 8bitrocket.com have started to slow-down on their numerous updates. It seems that after launching all sorts of new features this year (games, videos, blogs, cartoons, awards, … Continue reading
Posted in 8bitrocket History
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