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Monthly Archives: May 2009
Classic Electronic Games Magazine Issue #1 Online Now!
Classic Electronic Games Magazine Issue #1 Online Now! This is the one that started it all! All modern and classic video game magazines would probably not have been the same without this incredible magazine. The hard workers at RetroMags.com have … Continue reading
Posted in Atari Nerd
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Issue #1 of Classic Video Gamer Magazine Available Now!
Issue #1 of Classic Video Gamer Magazine Available Now! A new Downloadable and Print Magazine covering the world of Retro Games has been released. Hoping to become the American version of the famed UK Retro Gamer Publication (I just got … Continue reading
Posted in Atari Nerd
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Flash indie game development interweb-mash-up : May 29, 2009
Flash indie game development interweb-mash-up : May 29, 2009 The more often I write these, the shorter they become, but the longer it takes me to dig up new and interesting stuff. This week I had to cast a net … Continue reading
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About US: Mission Update : Inform-Instruct-Inspire
Inform. Instruct. Inspire. Yesterday Jeff and I decided we wanted to clarify why we have this web site. Sometimes I think of it as a Frankenstein’s monster of a concept. It’s a blog, but not one. It’s a community, but … Continue reading
Posted in 8bitrocket History
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Solar Fortress Chronicles: Hours 18 – 20
Solar Fortress Chronicles: Hours 18 – 20 Note – I am rapid (wishful thinking) prototyping a retro game in my spare time and keeping a diary of what I do each hour of the project. In the last couple weeks I … Continue reading
Posted in Game Design And Theory
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ComeToPlay’s non-contest Flash Game Contest
ComeToPlay’s non-contest Flash Game Contest I don’t shill for everyone that writes in asking up to promote their product, contest, game, or site. I usually sift through the requests and add the best ones to a Mash-up. Come2play emailed us … Continue reading
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The History of 8-bit Computer Games in The USA #1 : CGW Nov/Dec 1981
The History of 8-bit Computer Games in The USA #1 : CGW Nov/Dec 1981 I never read Computer Gaming World Magazine when I should have. When I finally purchased a PC in 1992, I started to read it and kept … Continue reading
Posted in Atari Nerd
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Programming By Google? A Quick Poll
This week I worked on a project with some “new” CSS/HTML and AS3 concepts that I had never used together in any prior project. I was fairly successful by the end of the week, and most of the time I … Continue reading
Posted in Flash Game Development
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Diatribe: Writer’s Block and Video Ads
I’ve had writer’s and programmer’s block for about a week now. I’m sorry there have not been any “interesting” blog entries coming from me since then. To be honest, I was a bit disappointed by the reception to “…palindromes…”. While … Continue reading
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What types of free music clips / sound do you want?
New Music Clips are a-coming and an offer to you. I am planning to sit down and make some new free music clips and some sound fx this weekend, but I don’t know what to create. Normally, anyone can use … Continue reading
Posted in Flash Game Development
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Flash indie game interweb-mash-up : May 19, 2009
Flash indie game interweb-mash-up : May 19, 2009 It’s been quite a few days since I last mashed-up the infobaun looking for Flash game development related blogs, scribbles, games, articles, and assorted thing-a-ma-whose-its to entertain myself, and hopefully others, but … Continue reading
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How can Casual game designers use the list of top selling comsumer items?
How can Casual game designers use this list? In the Sunday newspaper (yes, I still get one of these ancient documents) this morning there was a list of the top 10 selling consumer products (in the USA I presume). I’m … Continue reading
Posted in Game Design And Theory
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Wiiware Support For Flash Met With Fear, Derision:Analysis
Reports came out this week that Nintendo would start supporting Flash as a development platform for Wiiware. While there was some positive support, for the most part, this news was met with derision, fear and hand-wringing from the Wii gaming … Continue reading
Posted in Flash Game Development
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ST Amiga Format Magazine ONLINE (For real!!!)
ST Amiga Format Magazine ONLINE (For real!!!) On the heels of yesterday’s find of ST Action scanned reviews on Atari Mania, I hopped over to wonderful Amiga Magazine Rack site to find that they have all of copies of the … Continue reading
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ST Action Magazine Online! (Some at least) on Atarimania.com
ST Action Magazine Online! (Some of at least) on Atarimania.com Back in 1988, one of the few places to get Atari ST or Amiga imported games (or any games for that matter) were in specialty shops such as Computer Games … Continue reading
Posted in Atari Nerd
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Attack of the Killer Mutant Bingo Wings Added to Retro Arcade
Buzzard Games’ very unique and fun Attack of the Killer Mutant Bingo Wings has been added to the 8bitrocket Retro Arcade. This game looks as feels like an early Atari ST or Amiga game and features some very compelling game … Continue reading
When Golden Age Video Games “Wore The Leather Jacket”
I’ve been reading Benjamin Nugent’s American Nerd lately. One of the aspects of nerdom that he points out is the need for nerds to “coin phrases”. Obviously, we at 8bitrocket.com have tried our share of this. From “Midcore Gamer” (between … Continue reading
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Hey, They Used Our Kung Fu!: Free Jigsaw , hezekiah.hu
Almost 2 years ago, we published our very first game on Mochiads. It was a Jigsaw puzzle engine I had been toying with since Flash 5. The concept of the program was very simple: Allow users to configure the Jigsaw … Continue reading
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Solar Fortress Chronicles: Hours 16 – 17
Solar Fortress Chronicles: Hours 16 – 17 Note – I am rapid (wishful thinking) prototyping a retro game in my spare time and keeping a diary of what I do each hour of the project. I have only found a … Continue reading
Posted in Game Design And Theory
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Hey They Used Our Kung Fu! #1: Clint Herron And “Falling With Style”
Hey there 8-bit Rocketeers. This is the first ever installment of “Hey, They Used Our Kung Fu! Where we highlight developers who have made use of our web site to make cool stuff. This first email came from Clint Herron … Continue reading
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8bitrocket.com Will Be Reporting From E3 This Year As An Official Media Outlet
We have been to E3 in Los Angeles many times, but always as “industry professionals”. This means that, while you can attend, you are seen as a kind of pariah to the exhibitors. You can look at most everything on … Continue reading
Posted in 8bitrocket History
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Solar Fortress Chronicles: Hours 14 – 15
Solar Fortress Chronicles: Hours 14 – 15 Note – I am rapid prototyping a retro game in my spare time and keeping a diary of what I do each hour of the project. Hours 14 and 15 were all I … Continue reading
Posted in Game Design And Theory
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Atari Nerd Retro Inter-Web Mash up – May 7, 2009
Atari Nerd Retro Inter-Web Mash up – May 7, 2009 What’s new (and old) in the world of Retro Atari consoles, computers, and what not. Atari 2600 – Play 50 Classic Atari 2600 games online, free (in java or emulated … Continue reading
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Tutorial: Clearing a blit canvas by erasing only the portions that have changed (using damage maps or a dirty rect).
Tutorial: Clearing a blit canvas by erasing only the portions that have changed. This is commonly called damage mapping or dirty rect processing. (Squize called this a Damage Map. I have heard that before but didn’t know that it was … Continue reading
Posted in Tutorial-Flash, Tutorials
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