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	<title>Comments on: What Happened To Silverlight Games? (Or, Why Flash Is Still The Platform Of Choice For Web Games)</title>
	<atom:link href="http://www.8bitrocket.com/2009/12/24/what-happened-to-silverlight-games-or-why-flash-is-still-the-platform-of-choice-for-web-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.8bitrocket.com/2009/12/24/what-happened-to-silverlight-games-or-why-flash-is-still-the-platform-of-choice-for-web-games/</link>
	<description>Flash - HTML5 Canvas - Games - Indie - Retro - Mobile</description>
	<lastBuildDate>Sat, 11 Feb 2012 04:38:00 +0000</lastBuildDate>
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		<title>By: Anonymous</title>
		<link>http://www.8bitrocket.com/2009/12/24/what-happened-to-silverlight-games-or-why-flash-is-still-the-platform-of-choice-for-web-games/#comment-1786</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 06 Sep 2010 05:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://managemsucks.tempwebpage.com/2009/12/24/what-happened-to-silverlight-games-or-why-flash-is-still-the-platform-of-choice-for-web-games/#comment-1786</guid>
		<description>Yeah, Silverlight looks like a GREAT choice if you are a corporate developer working for a Microsoft shop.  Otherwise Flash, and now the HTML5 Canvas have the mindshare.   Microsoft is not really interested in Silverlight browser games.  They are interested in very lucrative Enterprise Agreements with large corporations for their back-office and desktop applications.  Silverlight  Is simply icing.   Too bad, as it is very nice tech, and the cross platform features make it really nice choice.</description>
		<content:encoded><![CDATA[<p>Yeah, Silverlight looks like a GREAT choice if you are a corporate developer working for a Microsoft shop.  Otherwise Flash, and now the HTML5 Canvas have the mindshare.   Microsoft is not really interested in Silverlight browser games.  They are interested in very lucrative Enterprise Agreements with large corporations for their back-office and desktop applications.  Silverlight  Is simply icing.   Too bad, as it is very nice tech, and the cross platform features make it really nice choice.</p>
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		<title>By: Anonymous</title>
		<link>http://www.8bitrocket.com/2009/12/24/what-happened-to-silverlight-games-or-why-flash-is-still-the-platform-of-choice-for-web-games/#comment-1721</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 05 Sep 2010 23:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://managemsucks.tempwebpage.com/2009/12/24/what-happened-to-silverlight-games-or-why-flash-is-still-the-platform-of-choice-for-web-games/#comment-1721</guid>
		<description>I&#039;m curious if things have changed at all in the last year? Silverlight 4 is out now and adoption is around 50%. Microsoft has announced that Silverlight will be the main development environment for the Windows Phone and using Bill Reiss&#039; Silversprite it&#039;s possible to write a game in XNA which runs on the phone, desktop, and browser.

Still, it&#039;s not all roses. 50% seems like a big step forward but is dwarfed by Flash&#039;s 95% market share. In addition, it doesn&#039;t look like Newgrounds, Kongregate, or other portals support Silverlight at the moment meaning you need to find other ways to distribute your game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious if things have changed at all in the last year? Silverlight 4 is out now and adoption is around 50%. Microsoft has announced that Silverlight will be the main development environment for the Windows Phone and using Bill Reiss&#8217; Silversprite it&#8217;s possible to write a game in XNA which runs on the phone, desktop, and browser.</p>
<p>Still, it&#8217;s not all roses. 50% seems like a big step forward but is dwarfed by Flash&#8217;s 95% market share. In addition, it doesn&#8217;t look like Newgrounds, Kongregate, or other portals support Silverlight at the moment meaning you need to find other ways to distribute your game.</p>
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