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Monthly Archives: March 2010
Essential Guide To Flash Games Code Supplement #2: Chapter 10 Driving and Turning Supplement
Essential Guide To Flash Games Code Supplement #2: Chapter 10 Driving and Turning Supplement In chapter 10 we build an engine to handle an unlimited sized scrolling world with 32×32 sized tiles. On top of this scrolling engine we build … Continue reading
Posted in Essential Flash Games Book
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Review: Kill Screen Magazine Issue 0
Review: Kill Screen Magazine Issue 0 I’ve written had many stories through the years at 8bitrocket.com about video game magazines. I’ve covered personal stories about magazines like Electronic Games that influenced me while growing-up. I’ve interviewed some of my heroes … Continue reading
Posted in Mid-Core Gamer
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Essential Guide To Flash Games Code Supplement #1: Ch. 1 Games With The Flex SDK
In the book Essential Guide To Flash Games we make every attempt to give developers code that will work in both the Flex SDK and the Flash IDE. However, the three games in Chapter 1 are an exception. Because there … Continue reading
Posted in Essential Flash Games Book
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A closer look: The Games Of Ace The Super Villain #1: Aceroids
A closer look: The Games Of Ace The Super Villain #1: Aceroids Ace is a relatively new Flash game developer. Having cut his teeth making games with Game Maker, he has started to port some of his ideas to to … Continue reading
Posted in Flash Game Development
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Essential Flash Games Book Shilling Continues: Some Illustrations/Images/Figures
We wanted to show some sample pages and chapters from our book, but we don’t have approval yet. so, instead, I will continue our shameless shilling by showing you some random images and illustrations that we included with the text. … Continue reading
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Mochi Game Development Fund Poll
Are you going to take advantage of the Mochi Game Development Fund? Voice your opinion in our poll.
Posted in Flash Game Development
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Mochi Game Development Fund #4: First Contact, And Some Initial Advice
So, any illusions that we had about Mochi indiscriminately and freely distributing cash from the Mochi Game Developers Fund were crushed yesterday when Justin Wong responded to our ideas with a audible “thud”. It was not an outright rejection mind-you, … Continue reading
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Flash Indie Game Interweb Mash-Up: March 22, 2010
Flash Indie Game Interweb Mash-Up: March 22, 2010 Fizzy.com and the Fizzy Game Developer Network The Fizzy.com GDN has new eCPM per play rates that have doubled in the recent weeks. The rate per play on a normal Flash game … Continue reading
Posted in Flash Game Development
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Mochi Game Development Fund #3: Extrinsic Awards: Are They What Social Games Are About?
(This is part #3 in our continuing series on topics related to the Mochi Game Development Fund). Almost every game portal, MMO, online console platform, and viral game service offers some kind of “award/reward” systems for game players. The idea … Continue reading
Posted in Flash Game Development
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Updated: Do You Want A Free Copy Of Our Book? Review It On Your Web Site (closed).
Updated: Do You Want A Free Copy Of Our Book? Review It On Your Web Site (closed) Ok, the response was overwhelming and we have enough offers to review the book now. We are in talks with the pubisher about … Continue reading
Posted in Flash Game Development
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Super Click (Essential Flash Games book demo) (2010)

Game Demo From Essential Guide To Flash Games Book (2010)
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Posted in Action, Games
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Easter 2010 Bunny Breakaway (2010)
Keep your egg in the air and destroy the others! Continue reading
Posted in Games, Kids
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New 8bitrocket Game Release: BlasterMines
New 8bitrocket Game Release: BlasterMines BlasterMines is the second game released as a demonstration of the Essential Flash Games Book. Unlike Tunnel Panic (from 2 weeks ago) very little was changed or added to this game from the book version. … Continue reading
Posted in Flash Game Development
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Haiku: The Genesis Of The Mochi Game Development Fund
Haiku: The The Genesis Of The Mochi Game Development Fund Mochi Media Their API seeds sprouted A new business Game Developers Flocked to their code empire Looking for freedom In-Flash ads promised Monetized free-to-play games Indie devs saw green They … Continue reading
Posted in Flash Game Development
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Essential Flash Games Book Released!
Essential Flash Games Book Launched! So, the book is finally out. It contains 12 chapters and 13 games to create (some very small, some quite large). We developed our own moderate OOP framework that all of the games use as … Continue reading
Posted in Essential Flash Games Book
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Our book has already been pirated over 25,000 times in 2 days. Yea for the internet. (Update: Steve’s a noob)
So our book is out, which is cool. You can even “buy” it now. However, one look at the the “download” sites shows me how fruitless it is to write anything these days. Here is an image from one … Continue reading
Posted in Flash Game Development
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Mochi Game Developer fund Chronicles #1: Signing Up!
The Mochi Game Developer Fund (A $10,000,000 fund to help game developers implement Mochi services and make games that will conquer the world) went live this week. We are going to start Chronicling our experiences with this new opportunity for … Continue reading
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