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	<title>Comments on: For Flash Games Developers, Working With the HTML 5 Canvas Is A Lot Of &#8220;Roll Your Own&#8221;</title>
	<atom:link href="http://www.8bitrocket.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.8bitrocket.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/</link>
	<description>Flash - HTML5 Canvas - Games - Indie - Retro - Mobile</description>
	<lastBuildDate>Sat, 11 Feb 2012 04:38:00 +0000</lastBuildDate>
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		<title>By: spion</title>
		<link>http://www.8bitrocket.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-3568</link>
		<dc:creator>spion</dc:creator>
		<pubDate>Fri, 13 May 2011 12:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://managemsucks.tempwebpage.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-3568</guid>
		<description>How about Box2DJS? Not exactly a game engine, granted, but a good starting point for lots of games. http://box2d-js.sourceforge.net/</description>
		<content:encoded><![CDATA[<p>How about Box2DJS? Not exactly a game engine, granted, but a good starting point for lots of games. <a href="http://box2d-js.sourceforge.net/" rel="nofollow">http://box2d-js.sourceforge.net/</a></p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.8bitrocket.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-2830</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 24 Feb 2011 17:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://managemsucks.tempwebpage.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-2830</guid>
		<description>Sounds like svg is a better option for games</description>
		<content:encoded><![CDATA[<p>Sounds like svg is a better option for games</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.8bitrocket.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-2774</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 16 Feb 2011 07:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://managemsucks.tempwebpage.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-2774</guid>
		<description>Have you tried Easeljs? http://easeljs.com/

http://easeljs.com/examples/barGraph.html
</description>
		<content:encoded><![CDATA[<p>Have you tried Easeljs? <a href="http://easeljs.com/" rel="nofollow">http://easeljs.com/</a></p>
<p><a href="http://easeljs.com/examples/barGraph.html" rel="nofollow">http://easeljs.com/examples/barGraph.html</a></p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.8bitrocket.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-2710</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 02 Feb 2011 18:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://managemsucks.tempwebpage.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-2710</guid>
		<description>Yeah the debugger in chrome is pretty good, Have yet to try canvas, but definitely interested, I noticed game engines are popping up, &quot;Impact&quot; comes to mind http://impactjs.com/, but you have to pay $100...err..id rather role my own... looks nice tho. Great post. Thanks!</description>
		<content:encoded><![CDATA[<p>Yeah the debugger in chrome is pretty good, Have yet to try canvas, but definitely interested, I noticed game engines are popping up, &#8220;Impact&#8221; comes to mind <a href="http://impactjs.com/" rel="nofollow">http://impactjs.com/</a>, but you have to pay $100&#8230;err..id rather role my own&#8230; looks nice tho. Great post. Thanks!</p>
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	<item>
		<title>By: 8bit_admin</title>
		<link>http://www.8bitrocket.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-2025</link>
		<dc:creator>8bit_admin</dc:creator>
		<pubDate>Fri, 22 Oct 2010 13:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://managemsucks.tempwebpage.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-2025</guid>
		<description>Cool.  Yeah, I&#039;ve learned a lot since then...thanks.</description>
		<content:encoded><![CDATA[<p>Cool.  Yeah, I&#8217;ve learned a lot since then&#8230;thanks.</p>
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		<title>By: Paul</title>
		<link>http://www.8bitrocket.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-2018</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 20 Oct 2010 21:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://managemsucks.tempwebpage.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-2018</guid>
		<description>Just a comment on you debugging and trace statements. Chrome has a build in debugger and Firefox has firebug. Both allow you to set break points and step through code. While not perfect they do reduce the need for trace statements.</description>
		<content:encoded><![CDATA[<p>Just a comment on you debugging and trace statements. Chrome has a build in debugger and Firefox has firebug. Both allow you to set break points and step through code. While not perfect they do reduce the need for trace statements.</p>
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	<item>
		<title>By: games index</title>
		<link>http://www.8bitrocket.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-418</link>
		<dc:creator>games index</dc:creator>
		<pubDate>Thu, 12 Aug 2010 01:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://managemsucks.tempwebpage.com/2010/04/22/for-flash-games-developers-working-with-the-html-5-canvas-is-a-lot-of-roll-your-own/#comment-418</guid>
		<description>I prefer Flash than HTML5, a lot!</description>
		<content:encoded><![CDATA[<p>I prefer Flash than HTML5, a lot!</p>
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