Monthly Archives: April 2010

Top 10 Positive Things (for me) About The Apple iPhone Developer Clampdown

We have had a lot of debate about the how evil (or not) Apple has become, and how they have closed their platform to developers, etc. etc. etc.  All that very well may be true, but it’s time to look … Continue reading

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10 Things Developers Can Do To Help Fight Apple’s Grip On the Future Of Software Development

10 Things Developers Can Do To Help Fight Apple’s Grip On the Future Of Software Development Developers can get mad and call names (we are VERY guilty of this) at Apple for their Orwellian moves with the iPhone OS 4.0, … Continue reading

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Apple Hates Developers, And We Feel Hated

While we are trying to digest the news today that Apple has decided to reject any iXxx apps developed with tools other than their own, we have been using Twitter a lot.   Our favorite Twitter “channel” is #fuckapple, but others … Continue reading

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Apple Announces iAd, Game Center For iPhone/iTouch/iPad Apps: Flash Game Developers Should Take Notice

Today Apple announced a bunch of new features for their mobile OS4, but the most intriguing ones fall very close to the Flash developer tree: iAd and Game Center. Here are Apple’s own words about these two features: iAd: “Apple’s … Continue reading

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8bitrocket Interviews with Jameson Hsu from Mochi Media

“Many people ask why we put GAME in all caps (in the name Mochi GAME Development fund -ed)and it’s because the fund is ajoint effort between our parent company Shanda Games (stock tickerNASDAQ:GAME) and Mochi Media.” -Jameson Hsu   We’ve … Continue reading

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Don’t Trash Flash Just Yet: iPad Backlash Includes Realization That Flash Web Games Won’t Work (well duh!)

While, admittedly , it was difficult to find bad news about the iPad last Friday (for the first story in this series) , it is much easier today. Now lots of people have them (but not nearly as many as … Continue reading

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Using the Essential Flash Games Framework Hint #2: Mochi Ads and the IDE

In Chapter 12 we explore adding Mochi ads to the Essential Flash Games framework.  In the IDE I have found a slight problem that has been fixed in the new code download, but it is an easy fix for you … Continue reading

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Using the Essential Flash Games Framework Hint #1: The mochi package

We have a had a few emails from people who are having some trouble publishing the games from the framework. One of these was an actual problem and it was fixed with a new code update yesterday.  While the text … Continue reading

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Iterating Essential Guide To Flash Games Ch. 1 Games For A Weekend Easter Project

So I decided to take the two games from Ch. 1 of the Essential Guide to Flash Games, and iterate them into a couple new games. The idea here was to let my three daughters (ages  4-11) design some graphics, … Continue reading

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Essential Guide To Flash Games Code Supplement #3: New Source For Chapters 11 and 12

Essential Guide To Flash Games Code Supplement #3: New Source For Chapters 11 and 12 There were many changes made to the book chapter code and the framework package as we progressed through our revisions. It seems that the current … Continue reading

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Easter 2010 Bunny Catch (2010)

Catch all the stuff with your bunny. Watch out, it get harder and harder! Continue reading

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Easter 2010 Bunny Battle (2010)

The eggs want to get you! Shoot the mas fast as possible. Continue reading

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The iPad Is Here and Guess What?: A Lot Of People Think It Sucks : Updated

You might have already read a bunch of balanced or semi-positive stories about the iPad on the internet. This is not one of those. I have chosen to find people who hate it, or at the very least, have had … Continue reading

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8bitrocket Aprils Fools Interweb Mashup: April 1, 2010

8bitrocket Aprils Fools Interweb Mashup: April 1, 2010 – Slashdot adds chat roulette features to it’s discussions! – Where does Topeka end and Google begin? – Giant sea creatures invade Yahoo news – The absolute best use for an iPad … Continue reading

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