Going Solo (from the corporate beast) #6 – The First Month

Working at home and on your own without a corporate sponsor has its advantages and disadvantages. The advantages are that I am home every day and can work the hours I choose. I get to see my family much more than ever before and even a couple times a week we can take a break in the middle of the day to go to the park or the beach with the kids. I can even visit the gym or go for a run in the middle of the day when I catch some free time, so all in all, time-wise I have been able to see some advantages.

On the other-hand, my work-day stretches from 7:00 AM until 11:00 PM on a good day. Most days there are ample breaks in this schedule, but it certainly is no 9-5 job with glorious benefits and amazing pay (yet). Obtaining health, life, and dental insurance has been quite a little pickle with the individual market for those services being just as bad or worse than I imagined (and had been told). I won’t name any company names, but I applied for an individual family health insurance policy a couple weeks ago and I have not heard back from yet. I was wondering why (when I was told that they get back within 3 days) and then I read today that the company was approved for a 14% increase in rates. My feeling is that they stopped all new policies until they can enforce those new rates.

Earnings-wise the first month as pretty dreadful, but I knew what I was getting into when I started this. I had quite a few jobs lined up at the end of July but by the second week of August all of them had fallen through. I did get a couple decent paying gigs (in the final 2 weeks) through people I have known for a while, but those were certainly not enough to make up the difference in the contracts that evaporated.  I will not elaborate on numbers, but the actual money earned in August was roughly 1/4 of the income I made in July. Now, as contracts heat up and clients become more plentiful I hope to move that to 50-60% in September and maybe 75% by then end of the year.

I’m not yet convinced that doing client-work exclusively is best route to health, well being, and financial success, so I have also started to look into creating software engines and other items to sell to the professional ranks (and possibly to end-users as applications).  You would think that I would have had ample to get his going, but much of my August time as spend on developing for projects that “died on the vine”.

My plan is to take some of the dead projects and use them as the basis for engines that I sell. The first I put up was a re-package of the first AS3 re-skinnable game engine I created, called the Micro Robot Maze engine.  This basically Pac-man on steroids that is completely editable via XML (with a few changes needed to the .fla). It is an AS3 engine that was built for a blit optimization test and it grew into a nice little re-skinnable product focused at professionals who need a quick engine to re-skin.

That idea is fueling my latest project, an on-line book/comic book viewer application focused on professionals who want to show off hi-end graphic novels or comics in a slick AS3 interface.  I plan to have this engine complete by the end of next week.

Here are the other AS3/HTML5/Mobile game engines I plan to create. If anyone needs one of these soon, let me know. I will prioritize it:

-Re-skinnable classic game engines: Asteroids, Space Invaders, Centipede, Star Castle, Food Fight, a single screen Donkey Kong style platform engine, a multi-screen platform game engine, and a RPG / Quest style over-head 2-d engine.
- An e-learning system what uses video clips and allows for tracking calls back to the server.
- A Match-N style traditional casual game engine
- Both a path defense and a tower defense traditional Flash-style games engines
- A physics-based platform game engine
- A solitaire card game engine
- Chain reaction style game engine

The challenge is making these as easily re-skinnable as possible. Planning takes a lot of time when the goal it to allow others to create their own custom games easily with your game engine.

Where I can I will turn the games into showcase FlashGameLicense and Mochi products that integrate social and coins style features.

I also plan to put up a shop to sell 44K high quality wav file clips of music and sound effects. That one is on the back-burner until I can find a good digital asset sales system that will integrate with WordPress or an offsite service that works well with digital content and has good payment gateway integration.

On to September…

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  • http://www.directorygold.com egdcltd

    I recently bought a book on solitaire card game variants – there are over a hundred. Even though game play varies quite a bit, there’s a lot of overlap between variants. I think it should be possible to create a basic solitaire engine that can be adapted for many different games.

  • http://www.8bitrocket.com 8bitjeff

    That’s what I was thinking too. I think there is a good place for re-skinnable engines based on traditional games (cards, dice, marbles, etc).

  • http://www.directorygold.com egdcltd

    Traditional games are popular with certain groups of game players. I’ve been making a solitaire game and realised that with some improvements in the code, it would be possible to adapt it fairly easily to other variants.

  • http://jameskonik.com JamK

    Seems like you’re doing alright for the first month. The initial income drop can be scary, but it took me months to build up a decent roster of clients when I went solo. In six months to a year you’ll have established clients coming back to you for more work and hopefully letting their friends know about you. Then new gigs will be the icing on the tasty freelance cake.

  • http://www.8bitrocket.com 8bitjeff

    Thanks for the encouragement! From the looks of what I have seen you are right on.

  • http://twitter.com/GamingYourWay Squize / nGFX

    Mate I’m really not sure if skinable engines is the way to go. if you only sell one copy then all that extra work will have been a waste of time ( Not counting selling your own indie version, but xml settings for your own reskin is overkill ).

    In all the time I’ve been doing this I’ve made one platformer, and I’ve never made a driving game. With client work for the most part you don’t get to hit up the most popular genres, like you would expect.
    Also clients always want to take things off on a tangent, so that racing game engine you’ve got ( For example ) will end up being torn apart adding all the amends.

    As to the hours, yeah that’s it from now on. Nice and flexible but you end up working a hell of a lot of hours in total. It’s ’cause its you now, you want to shine and over deliver on every job so it’s constant crunch with a nice sleep on the day the project goes live.
    You really learn to celebrate the victories :)

  • Jason Michael

    So I was wondering… before you had the idea of going into this line of consulting work, was there already someone out there doing it (Flash games development) who inspired you? Is this person a millionaire?

  • Ziro

    Hey.

    I agree with Squize, especially with not being able to hit up popular genres with clients. Yep, my “hours” are kinds of the same way too. (:

    Nonetheless, I hope it works out for you, soldier.
    * salutes *

    - Ziro out.

  • http://www.8bitrocket.com 8bitjeff

    Hmm, I see your point. Nope, I am not looking to be a millionaire but I certainly am not looking to only make Flash games. Actually I am writing these just to help others out if they plan to do the same thing. By the way, yes, I have many many friends who are doing the the same thing are are doing quite well financially (not with time though).

  • http://www.8bitrocket.com 8bitjeff

    All great points, Squize. I agree that the work involved may not === the benefit for the engines. I want a stable of fresh game types to shop around and show when I get asked “what is already in the can”. It happens more then you would think, but not enough (unfortunately). I will have to re-think the time and effort I put into that strategy.

  • Jason Michael

    Well I find your story inspiring. If the work is fun and pays the bills, it sounds great!

  • http://twitter.com/GamingYourWay Squize / nGFX

    Yeah you do get the occasional request for an existing game, which is short hand for a small budget, the whole “Have you got a match3 to hand?”.
    Usually though if you’ve not got one to hand they’ll all games which you can knock out quickly anyway.

    I hope it didn’t read like I was dumping on your idea mate, it’s just that I think your energies can be better spent elsewhere. A collection of re-usable classes are worth their weight in gold, also some examples using 3rd party libraries, such as papervision and box2D. Anything Facebook is pure gold too, FB is this months iPhone.

  • SeuJogo

    I don’t know if you’re already doing this, but it seems a new trend that companies want games as part of their marketing strategy. I understand this is a growing market.

  • BadgerManufactureInc

    Ive had to take a day job but even though its in Central London the stress and area is so much more calm than my previous day job(s). It will be a test for me to see how much I get done in the evenings but I’m doing a simple 3d shooter right now, in Away 3D, and I’ve noticed that even simple 3D games get a disproportionately high hit rate plus 3D art is basically manufacture more than anything else.
    Anyway, I have a great pathfinding N-Way blit demo that uses your Racer code – I’ll send you the swf and source if you like. It also has collision, a map like Blaster Mines, and shooting.
    I plan to make a C&C style game with it. Enemy patrhs will be preset AStar paths except when within one screen where I’ll do a single screen AStar lookup.
    Badger

  • BadgerManufactureInc

    By the way – I thought the health system here had problems, but I do sympathise, it sounds like they are almost working as many hours as we do.
    ~Badger

  • http://www.8bitrocket.com 8bitjeff

    Badger! I’d love to see that stuff. Send it over.

  • http://www.8bitrocket.com 8bitjeff

    If I have a bad idea, please, dump away! I was just looking for something productive to do with my idle time and I think your suggestions are great. I find that I build better re-usable classes as part of a problem solving project, so making some some games with 3rd party engines, libraries, etc might just be a nice way to go about it.

  • http://www.8bitrocket.com 8bitjeff

    Those companies would be the focus of any set of easily re-skinnable game engines. They would not be targeted at Flash developers who want to roll their own code.

  • SeuJogo

    Hi Jeff, this is not what I understood from the radio report I heard about this topic. Actually, these companies want a tailor made game for their marketing strategy. In my country, the companies providing the service to create marketing-games, were very eager to hire new Flash developers to implement the ordering company’s wishes. As I understood the information, companies are not looking some generic skinnable games, but games which are tailored for their specific wishes.

    Also another example was given – non-marketing. A bank wanted a game to educate new employees about the ins- and outs of their jobs. So this company created a game for this education purpose.

    I don’t know whether the trends are the same in the USA, but it is just an idea.

  • http://www.8bitrocket.com 8bitjeff

    I see what you are saying now. In general, yes, most companies are looking for something very specific and not generic to advertise their product. Most of the work we do is based around that concept. We also some requests for lower-cost games based on re-skinnable engines.

  • Anonymous

    I still think that making some good, large scale ShareWare games like Jeff Vogel and Sean O’Connor do could bring in a lot of money.

    I know! We can have a race to see who makes their first million. Ready, go!

  • pentru

    seems to me that a reusable component-based engine is the way to go….rather the a bunch of smaller, less scalable ones…..take a look, if you haven’t yet, at what the pushbutton engine guys are doing…..heck of a lot more flexible and potentially profitable in the dev community…

    http://pushbuttonengine.com/

  • http://www.8bitrocket.com 8bitjeff

    I am a huge fan of TPBE. I now finally have time to build something with it.

  • BadgerManufactureInc

    Has been sent! You’ll probably recognise more than a few variable names if you know what I mean! There’s some additions that I’m very proud of though like the Astar which I got working better than ever before.. I’ll also keep you posted on the C&C game when it’s more complete. Any other help you require even if its a night o’ solid pixelling just let me know :)
    Badger

  • http://twitter.com/BboyRazvan Razvan Anghelina

    Hey, i have a personal problem and maybe you can help me with an advice. I`m a 24 yo flash game developer and i`m almost obsessed to create a REALLY GREAT game! I`m currently making games for mofunzone.com, this is my latest game: http://www.kongregate.com/games/mofunzone/harmony-keeper

    My problem is dumb i guess! I almost hate the games best rated on kongregate. I can`t understand why they have so many gameplays and what is the stuff about them. I tried to play them but maybe they are not my fav genre of games. How can I make GREAT games if i don`t like the games that the majority thinks that are GREAT?

    Thanks!