8bitrocket Indie Game Interweb Mashup – Monday, September 13, 2010

Here is the old 8bitrocket Flash Indie Game Interweb Mashup reborn (ever so slightly) as an all-encompassing Indie-Game mashup. The focus is on Flash games development, but I will cover and will continue to cover all of the subjects that I am interested in: retro games, HTML5 and other game technologies, mobile platforms, and more.

Awesome Soccer World 2010
First up, if you have an interest in playing a low cost, fun, good quality footie game, you can’t go wrong with Awesome Soccer World 2010. No, it is not strictly a web-based game, but it is an indie soccer game and those are my favorite.  There  versions available for Windows, Mac, and Linux.  It is visually pleasing with all of the bells and whistles you would expect from a much more expensive game: 16 tournaments,  an incredibly simple control scheme, and cool achievement tree and more. The action is good, while not quite a polished as New Star Star Soccer, it provides a nice playing experience. The visuals, sounds, FX, and features are outstanding, especially for a game that costs only $7.99. The site has videos and a demo to try out.

Keeping Up With GamingYourWay
This is the blog that everyone should be reading. Check out the latest Unity game the guys are working on, and the ISO  z-sorting post
by Squize about the Facebook RPG they are working on. Also, the new site looks great!

The Icarus Kid’s Downloadable MP3’s
In the video podcast that Steve and I did a wek or so back, we featured some NES remix music from the Icarus Kid. Here are a couple downloadable MP3 files of his tracks:

Hammer
Maru Mari

Photon Storm’s Richard Davey Reviews Our Book
Here is his review. He did a nice job and was very honest about it’s strengths, weaknesses and flaws.

Also, Atari ST and retro game fans might want to check out his post on this Game Maker re-created Atari ST classic, Robotz DX. This was created by the same people who created ROX last year. I have been planning to make a Flash version of that for a while now. Heavy Stylus even sent me the original Art and code for it, but I have been too busy with the book and the business to get it going…yet!

Ace the Super Villian’s Fortress of Fantasm
Ace’s new Two-player (a single user can control both) dungeon romp is live on New Grounds. Take it for a spin.  It’s  fun, and based on a his “Table Cloth Pattern” “Dungoenizer” code. This means there are infinite possible rooms and floors to play that will always work together. The idea is to fight your way through “rogue-style” and find the exit.  You can replay as many times as you want and will probably never get the same dungeon.

Bloons 2 is coming September 24th
The first official sequel to the game that pretty much started the Flash game frenzy is coming out later this month. Here is a coming soon page with a very cool game trailer.

LorenzGames’ Dynamic System 2
This Rube Goldberg inspired game features some awesome physics style game-play.

Micro First Impressions Reviews of Flash Game Distribution Games

(By the way, what the fuck is up with the Mochi Ads that have a HUGE “PLAY NOW” button obscuring the game screen? They are all over the place).

Run To Live – A Single Button platform game that is reminiscent of other games, but very good. (88% Retrotastic)

CopterCombat – This could be a great game. Technically is is very well done, but I could not really get the hang of the game play. The interface needs some clean-up also. With as much work as seems to have gone into the game engine, it is sad that the whole thing is not a little better. (80% Retrotastic)

Monster Mowdown – Simple awesome blasting fun. (85% Retrotastic)

Cave Jhones – Brilliant retro point and click arcade game (yes, you got that right, it is and action game, but you point and click).  (85% Retrotastic)

Some Code? The As3 TransitionManager Class
Rounding out the “magazine style” of this new format, I am going to put up some code each week that has proved to be useful in my coding practice.  This is a little like the old Compute, Computes Gazette or Antic magazine (these are all three American 80’s computer magazines) from days gone by. This week we will take a look at the TransitionManager class in Flash. It is not the most documented class that Adobe has ever created, and it certainly is not bug free.

This is not a full tutorial by any means, just a little space for some code sharing.

Let’s make a simple Iris transition in. To do this you will need to have two MovieClips (Or Sprites, or 1 of each). One clip will be the “current” clip and one will be the “next” clip. You want to have the iris look like it is opening up the “current clip” and then displaying the “next” clip from underneath. You will actually be placing the “next” clip on top of the “current” clip and then running the transition.

[cc lang=”javascript” width=”550″]
import fl.transitions.*;
import fl.transitions.easing.*;

addChild(currentClip)
addChild(nextClip);
private var irisTran:TransitionManager = new TransitionManager(nextClip);
irisTran.startTransition({ type:Iris, direction:Transition.IN, duration:1, startPoint:5, shape:Iris.CIRCLE });

irisTran.addEventListener(“allTransitionsInDone”, irisTransComplete);

function irisTransComplete(e:Event):void{
removeChild(currentClip)
}
[/cc]

You will need to make sure that currentClip and nextClip are defined and have some content in them. Also, it is best if they are the same size.

I have found that the “allTransitionsInDone” event does not always fire off. If you find that this is the case, you can hack up something like I did that just waits the duration (in milliseconds) with a Timer and have the irisTransComplete be the function called when the Timer even fires.

You can get a lot more information on the TransitionManager class at the Republic Of Code site.  I used this brilliant tutorial to get my code going.

Ok, so that’s it for this week.

Check out our Industry Feed Page, and FlashGameBlogs.com for your daily dose.

(8bitjeff is Jeff D. Fulton)

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