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Monthly Archives: November 2010
Silverlight Apps For The Xbox Live Arcade? They May Come Soon.
Earlier this year we predicted that Microsoft would start to focus Silverlight on their own platforms as it loses ground to HTML5. Well, this recent story on Wired.com points to towards that predictions becoming a reality. Tim Carmody or … Continue reading
Posted in Silverlight
4 Comments
What Can Be Made In 16K? Atari 5200 16K ROM Games
Here is some 16K inspirations for you. The following are videos of some Atari 5200 games made in 16K or less. The ROMs for these games fit on a 16K cart. the games used the plethora of hardware features available … Continue reading
Indie, Web , Flash, Retro Game Development Interweb Mash-up
Here is the “mash-up” for this week. I have had a little time to visit some of my favorite blogs, magazine sites, retro message boards and more. There are some reviews of games and our second ever portal review (at … Continue reading
Posted in Flash Game Development
3 Comments
The Mac / Flash Develop / Parallels decision…sort of
For the last 30 days (according to the Flash Builder 4 trial countdown) I have been trying to get FB4 on the Mac (in conjunction with Flash CS5) to work as well as my Flash Develop / Flash CS3 in … Continue reading
Posted in 8bitrocket History, Flash Game Development
7 Comments
Announcing the 8bitrocket 16K Retro Re-make Contest ** Small Rule Update
Note (12/8/2010): The Prize package has been extended and the end date moved to December 19th at 11:59Pm PST. Note (11/19/2010): We have modified the rules slightly to help with file size issues. The HTML wrapper file will not longer … Continue reading
Posted in Atari 16K Contest 2010, Contests, Uncategorized
54 Comments
Active.Tutsplus HTML5/RIA Roundup Includes Our Thoughts
Active.TutsPlus.com recently ran an article about HTML5 that rankled a few feathers among developers. Their intentions were good, but the result was not what they intended. Instead of crying foul, or simply defending themselves, they went out and asked some … Continue reading
Posted in Uncategorized
1 Comment
Microsoft Kinect Day 4: Lightsaber Dreams
So I have to admit, one of the reasons I bought a Wii on release day was the because I thought it would be a perfect platform to finally play a Star Wars game with a lightsaber. Ever since I … Continue reading
Posted in Mid-Core Gamer
5 Comments
Kinect Day 3 : 5:00 AM Workout, plus Detecting All sizes
So I’m on to day #3 of my Microsoft Kinect adventure (not to be confused with Microsoft’s Kinect Adventures, the pack-in game). I got up at 5:00 AM this morning to test out my ability to make use of … Continue reading
Posted in Mid-Core Game Reviews
4 Comments
8bitrocket Flash, Indie Game, Retro Interweb In-Box Round-Up
I have been sunk deep into a couple projects over the last couple weeks and during that time I have not had time to post. There are some cool new things going on that I have had the pleasure to … Continue reading
Posted in 8bitrocket History
7 Comments
Microsoft Kinect Day 2: Punching And Kicking My Way to 180 lbs With No Excuses.
Day 2 of Microsoft Kinect has been spent playing Ubi Soft’s “Your Shape Fitness Evolved” which would be the most metrosexual game imaginable if it was not for all concentration on hitting stuff. There might be all kinds of workouts … Continue reading
Posted in Mid-Core Game Reviews
5 Comments
Microsoft Kinect: It Sees My Feet!!!
I’ve had my microsoft Kinect for excatly 1 hour now, and i’m totally hooked. All of the things that frusted me about the Wii have been fixed. Sports games are amazing on this thing, mostly because it can see your … Continue reading
Posted in Mid-Core Gamer, Uncategorized
4 Comments


