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Monthly Archives: January 2011
Back to the blog…mobile tales
It is has been quite some time since I last sat down to blog about what has been going on around 8bitrocket Towers. I have been busy the last six months scraping together a decent set of recurring clients for … Continue reading
Book Review: Replay: The History Of Video Games by Tristan Donovan
I can honestly say that The new book Replay by Tristan Donovan is the best book about the video game history ever published. Donovan’s book unseats The First Quarter by Steven L. Kent (the previous title holder) by taking … Continue reading
Posted in Book Reviews, Reviews, Uncategorized
3 Comments
Flash Game Competition (Stanford, Adobe, Mochi, JayIsGames & more!)
In conjunction with the Stanford Dance Marathon / Hackathon 2011 (?!), Stanford University is throwing a three week long Flash Game competition with the theme of Benevolence. Squize, Iain Lobb, and Keith Peters (along with Steve and I) will be … Continue reading
Posted in Contests
3 Comments
Keeping Up With The Mochis #2: A Creeping Realization
So while looking over the contest entries for the 2011 Mochis, I was struck by one common emotion: despair. Why? Because every one of the games is so damned good. I’m not kidding. All of the entries are … Continue reading
Posted in Contests, Flash Game Development
9 Comments
Keeping Up With the Mochis #1: Bio Break
Jeff and I have been asked by the fine people at Mochi Media to help judge the 2011 Mochi Awards for the Flash Gaming Summit this year. The first order business Mochi asked from us to was to write … Continue reading
Posted in Contests, Flash Game Development
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How Now? The Good News And The Bad News
The good news: The game you are working on is brilliant, amazing, and from a theoretical game design perspective, is worth every ounce of blood, ingenuity, ignored interpersonal relationships and effort you have poured into it. The bad news: Some kid … Continue reading
Posted in diatribe, Game Design And Theory
11 Comments
What Now? Random Answers.
Yes, we do want to hear from you, contact us. No, we don’t want to display your gambling ads. Yes, Flash is still a viable platform. No, we do not need your masterful SEO skills sent via email offer. Yes, … Continue reading
Posted in diatribe, Game Design And Theory
25 Comments
Now What? Random Thoughts…
Hmm. What’s next? We seem to be at a crossroads. The end of something, and the beginning of something else. But what? Is is Apps? Is it the mobile web? Is there value still hiding in viral Flash games? 3DTV? … Continue reading
Posted in diatribe, Game Design And Theory
9 Comments
8bitrocket Atari Inspired 16K Retro Re-make contest winner(s) announcement!
We had a very tough time choosing the winner(s) as every game was excellent. Some made excellent use of technology, some were every inventive, and others made nice use of the source material as a jumping off point to push in … Continue reading
Posted in Atari 16K Contest 2010, Contests
8 Comments
Help Beta Test The Flash Develop to Mac Bridge
The Genius Squad (I mean that in every non ironic and non flippant manner) over at FlashDevelop.org has created a FlashDevelop to Mac bridge in the beta of FD 4.0. It must be used with Parallels or VMWare, but it … Continue reading
Posted in Flash Game Development
8 Comments
Gamasutra Warns Of The Coming “Gamepocalypse”
Over at Gamasutra they have a greta new article by Tadhg Kelly named What Games Are: The Mac App Store And The PC Gamepocalypse. The pie ce crystalizes some thoughts that have been bandied about in 8bitrocket.com towers for the … Continue reading
Posted in App Store Revolution
4 Comments
16K Contest : Final Public Vote Tally
Here are the final public votes. We will put this together with our votes and announce the First and Second place winners this week. Thanks for playing.
Posted in Atari 16K Contest 2010, Contests
2 Comments
16K Contest Voting: Final Chance! (Updated)
Get your votes in for the 16K contest! Only 2 more days. Update: I just looked at the voting logs and it appears that are some “oddities” in the voting records. We will take a long look at the … Continue reading
Posted in Atari 16K Contest 2010, Contests
1 Comment
Quick IOS Packager Test Results
Over the last few days I have been experimenting with creating a very simple arcade game in both HTML5 and AS3. The HTML5 version I packaged up with PhoneGap and tested on my iPod Touch. The AS3 version I wrote … Continue reading
Posted in iPod/iPad Develpment
23 Comments
Free History of Llamasoft Book!
Via Jeff Minter’s Twitter, I just downloaded the nearly 200 page History of Llamasoft book that is being given away for free. If you had any type of 80′s computer and played games on it, you probably had at least … Continue reading
Posted in Atari Nerd
3 Comments
16K Game Contest Voting
Now it is time to vote your favorite game in the 16K contest! Voting ends in one week (Monday, January 11th) (voting is now closed) Not sure? Try the Games Again: 16K Lander Axe Quest BattleWire 16K DABOMB The Diabolical … Continue reading
Posted in Atari 16K Contest 2010, Contests
1 Comment


