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Monthly Archives: October 2011
Goodbye Dad, Hello “Code Writer’s Block”
My dad died just about 5 months ago. In that time, I have done lots of things. I have written a ton of blog entries (some good, some okay, and many bad ones), I have changed jobs, read at least … Continue reading
Posted in diatribe, Game Coding and Development Diary
8 Comments
Flash Is Dead? Games Volume Grows And Multi-player Pays Off: An Interview With Mochi Media
Recently we caught-up with Alexander Shen from Mochi Media to ask him about the state of Mochi and viral Flash Games. His responses are truly enlightening. Far from Flash being dead and buried, it appears that both the volume of … Continue reading
Posted in Flash Game Development, Interviews
1 Comment
iOS 5 Has SUPERCHARGED the HTML5 Canvas
Wow! Just freaking wow! My current two gigs are both HTML5 gigs, so that book we wrote is getting a lot of use. One of the apps is first-person game that is basically a simple shooter with some animation and sound. … Continue reading
Posted in HTML 5 Canvas
7 Comments
Pinball Mania! “Special When Lit” on Netflix and “The Pinball Arcade” For Nearly Every Platform That Matters
When my wife and I first met, we spent countless hours playing pinball together. In the mid 1990′s you could still find a pinball machine at most pizza parlors and multiple machines at arcades and bowling alleys. Our standard … Continue reading
Posted in Uncategorized
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The Day Wii Played Hooky : How My Family Loved And Lost The Nintendo Wii
In 2006 my family played hooky: All 5 of us. It was a Monday in November. The previous day I had gotten-up very early to stand-in line at the local Target. It was rumored that they would have about 100 … Continue reading
Posted in Atari Nerd, Atari Nerd Chronicles
1 Comment
Sometimes Destiny Lies Between The Lines or How 4th Grade Isn’t Necessarily The End Of The World
I sat next to Michael Jackson in the 4th grade. Not that Michael Jackson, but Mike Jackson, my friend since he moved from England to attend our Kindergarten at Pennekamp Elementary school in 1975. Mike and I and my brother … Continue reading
Our Favorite Viral Videos About The Games And Web Business
Code Monkey Jonathan Coulton’s classic song about the life of a software developer. One of the all-time best songs ever written. Angry Video Game Nerd : Atari 5200 So this is not just a video, but a whole series. … Continue reading
The Psychological Incentives Of Social Games Are Oddly Familiar. Hmm…I wonder where I’ve seen this before?
Here Are Some Psychological Incentives Of Social Games That We have Observed Money is converted to “credits”, tokens, or chips for playing. This abstraction makes it harder to keep track of how much money has actually been lost. Once real … Continue reading
Posted in Game Design And Theory
9 Comments
Cracked.com’s 4 Worst Things About Writing For The Internet Can Be Applied To Games Too
Cracked.com, one of my favirote site right now, published a story last week named “The 4 Worst Thing About Writing For The Internet” . It’s a great read, and a the same time, you could apply all of the four … Continue reading
Posted in Game Design And Theory
3 Comments
iWoz: The “Steve” I Always Liked Was Wozniak
With all the hoopla about the passing of world’s greatest technology dictator and reality distortion master last week (okay, and the greatest tech visionary of the last 20 years, but’s who’s counting?), it appeared that, once again, Steve Woziank got … Continue reading
Posted in Apple, Book Reviews
2 Comments
Through The Looking Glass? : 6 Weeks Into My New Gig
So I’m now 6 weeks into my new gig working as a contractor for a game and technology company. At this point, at my last gig, I was drowning in minutiae and had almost no options but to soldier on into … Continue reading
Just So You Know Who You Are Dealing With Here: A Note From 1985
Just in case you had no idea who you are dealing with when you come to this site, here is note we wrote our mom in 1985. She saved it. That has to mean something.
Posted in 8bitrocket History
3 Comments
Worst Products And Services For Classic Gamers (circa 1982-1984): Final Roundup Of Even More Useless Products
In the past two article (part 1 and part 2 ), I have tried to tell stories with insight into just how useless some of these products, services and offers were back in the day. However, there are a bunch more … Continue reading
Posted in Atari Nerd, Electronic Games Magazine
3 Comments
And the Man on the Hill said HTML5, build it and they will come…
This really is just a “state of the union” for 8bitrocket (8bitsteve and 8bitjeff) to go over some of the events that have transpired over the first 9 months of the year. We like to keep these brief … Continue reading
Posted in 8bitrocket History, diatribe
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Video Games Are My Hobby: My Essay From English Class, March 1982
My essay for Mr. Davis’ 6th grade English class, March 22, 1982, Foster A, Begg, Junior High, Manhattan Beach, CA. (text below) Steve Fulton 3-22-1982 Essay My favorite thing to do is play a video game. After school on Thursdays … Continue reading
Posted in 8bitrocket History, Atari Nerd, Atari Nerd Chronicles
3 Comments
The Top-10 (or so) Worst Real-Life Products For Video Gamers (circa 1982) Part 2: Your Future Career In Video Games
Last week I posted a story named The Worst Real-Life Products For Video Gamers (circa 1982-1983) . However, that was not the end of the story. You see, you survived that Halloween in your Asteroids costume, Bat Mitts and Gobbler hat, … Continue reading
Posted in Atari Nerd, Electronic Games Magazine
1 Comment
Our HTML5 Canvas Book Already Made a Profit
Less than 5 months after being published and in spite of one Amazon reviewer that was angry because the book was too long (?) and targeted at beginners (not entirely correct, by way) we received a modest royalty check for Q2 2011 this week. … Continue reading
Waiting For One Good IPO : A Short One Act Play
Waiting For One Good IPO: A Short One Act Play Setting: Snack room in an anonymous pre-IPO start-up software firm. Boxes of candy bars and chips line a large, round table in the middle of the room. An industrial sized … Continue reading
Posted in diatribe
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Republic Of Fun Aims To Take Over The World With Ginormous HTML Game Engine
Republic Of Fun have announced Ginormous, and HTML5, cloud-based game engine that aims to toi give developers a way to target all HTML5 compatible screens with a robust set of of game creation tools. The offering includes Facebook integration … Continue reading
Posted in HTML 5 Canvas
4 Comments
Literally, there would be no 8bitrocket without Steve Jobs
8bitSteve , Eric Barth, and I literally created our first “8bitrockets” by programming long basic programs on Eric’s Apple IIe. The programs used the Print statement and ASCII character set to slowly scroll our Star Wars inspired creations on … Continue reading
Posted in 8bitrocket History
1 Comment
Adobe Purchases Phone Gap
Adobe just bought Phone Gap. We think it’s a good move. We used-up an entire chapter of out HTML5 Canvas book showing how to package a Canvas for consumption on the iPhone with Phone Gap. We thought it … Continue reading
Posted in HTML 5 Canvas
1 Comment
Truth In Advertising #1: Atari 2600 Launch Games
We love the box-art for the original Atari 2600 games. The amazing game paintings inspired by the “idea” of the game (but not the action) went a long way to fill-in our imaginations when we played the games, because their … Continue reading
Posted in Truth In Advertising
4 Comments
The Flash CS5.5 Air Package to iOS Kicks ass!
I had avoided upgrading the Flash CS5.5 for a few months because the job I had didn’t really need it and I had been exploring Corona and Cocos-2d for iOS development. Then, just last week, I was asked what it … Continue reading
Posted in Apple, Flash Game Development
1 Comment
Katz/Kunkel/Worley : The History Of Video Games From Holy Trinity Of Game Journalism
Bill Kunkel, Arnie, Katz and Joyce Worley were the pioneers of game journalism. Here, in chronological order, are links to a good portion the writing they created in the golden age (and beyond) of video games. 1970-1980: Arcade Alley: … Continue reading


