8bitrocket Retro-Game And DIY Game Development News Update

New Book About Atari 8-Bit computers!

A new book, Breakout: How Atari 8-Bit Computers Defined a Generation by veteran tech writer Jamie Lendino was released last week by Ziff Davis.    The book looks mighty interesting, but so far there is no news about the actual contents.  We here at 8bitrocket.com have copies jetting our way right now.  We will have a full review very soon.   Here is what the marketing blurb says about the book:

Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari’s groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community.

Newsbits

Garage/Indie Hombew Game Development

Show And Podcast Highlights

 

Links:

As always, here is our growing list of links we find interesting.

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  • AcetheSuperVillain

    Speaking of DIY gaming, last time I was bad-mouthing Unity, but recently I’ve had some cause to pause and consider making 3D games. Looking over Unity’s tutorials to see if the added anything new, I found this:

    https://unity3d.com/learn/tutorials/projects/procedural-cave-generation-tutorial

    A random map generator using cellular automata. I’m actually very excited to try that.

  • fultonbot

    Unity is pretty good. I still don’t like the IDE, but it;s the standard and that where I have to be.

  • AcetheSuperVillain

    You guys going to do any Unity tutorials? Something like their space shooter tutorial, but asteroids style could be useful.
    Here are some models you can use:
    http://tf3dm.com/3d-models/spaceship
    https://www.turbosquid.com/3d-model/spacecraft
    https://www.cgtrader.com/3d-models/space
    Definitely one of the things I like about 3D is how you can just download loads of models. Even a guy like me, who would be making a bunch of my own artwork, doesn’t necessarily want to make every little game asset on his own.

  • fultonbot

    It’s possible. Have to find the time first.