Want To Learn To Create Games In Flash AS3? Our book,
The Essential Guide To Flash Games
Building Interactive Entertainment with ActionScript
Can help you

Buy It Now!
- Need The Code?: Get it here!
- Having Trouble?: Read the Errata FAQ here: http://www.8bitrocket.com/2010/05/03/essential-guide-to-flash-games-errata-f-a-q/
- New! Download FlexSDK versions of the game from Chapter 1
- Visit The book Discussion And Support forums
- Visit The Book’s Facebook Page
- 12 Thrilling Chapters
- 10 Full games in AS3
- Make games in both the Flash IDE and with the Flex SDK
- Build a reusable game development framework
- Order a hard copy here
- Order the E-Book here
Play The 10 Games In The Book
Other Free Tutorials That Can Help You Developing Games (it’s like a whole other book...for free!) (These ARE NOT in the the book)
- The Basics: Getting Started With Flash Develop
- The Basics: AS3: Where does my code go?
- The Basics: AS3 Packages
- The Basics: AS3: Static vs. Const Variables
- The Basics: AS3: Numerical Types Rules Of Use
- The Basics: AS3: GetURL()
- The Basics: AS3: MovieClip Buttons In MovieClip Classes
- The Basics: AS3: flashvars
- The Basics: AS3: Creating Custom Events In Flash AS3 (ActionScript 3)
- The Basics: AS3 : Controlling the Main Timeline of a SWF Embedded at Compile-Time
- The Basics: AS3: Using Fonts Embedded At Compile-Time
- Games: AS3: Simple Drag And Drop
- Games: AS3: Making A Click And Stick Christmas Tree Designer
- Games: AS3 Sound Basics
- Games: AS3: Tile Maps, XML, and bitmapData
- Games: AS3: Bitmap Collision Detection
- Games: AS3: The basics of tile sheet animation (or blitting).
- Games: AS3: BitmapData rotation with a matrix
- Games: AS3: Basic Blitting #2 : Rotation – Part 1
- Games: AS3: Asynchronous key detection for arcade games.
- Games: AS3: Building Atari 7800 Asteroids Part 1
- Games: AS3: Building Atari 7800 Asteroids Part 2
- Games: AS3: Building Atari 7800 Asteroids Part 3
- Games: AS3: How to Blit an animation from a tile sheet embedded at compile time
- Games: AS3: A Generalized Game Engine with AS3 in Flex Part1
- Games: AS3: Flex Game Development: When a blank screen equals success (Flex Game Control Part 2 )
- Games: AS3: Building A Generalized Flex Game Control Part 3
- Games: AS3: Building A Generalized Flex Game Control Part 4 – TileSheet class











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