Category Archives: Essential Flash Games Book

The Essential Guide To Flash Games Made a Profit! (really)

Essentially because of many of you, our book, the “Essential Guide to Flash Games, Building Interactive Entertainment in As3″, actually paid Steve and I a royalty yesterday (even with that crazy-long title). After receiving a years worth of the most … Continue reading

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Last Review Of Our Book For The Year

I just found this nice little review of our book here at zhione.com . “The essential guide to flash games written by Jeff Fulton and Steve Fulton is definitely a noteworthy and pleasant Book that sheds light on how to … Continue reading

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Target Now Sells Our Book!

I was just doing my cursory “search of the internet to see if anyone has written anything about our book, The Essential Guide To Flash Games lately”,  the same search that has become less and less frequent as the months … Continue reading

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A Completely Biased Opinion Of Our Book

I’m not sure if this makes sense,  but it’s not easy for me to recall everything that we wrote about in The Essential Guide To Flash Games.  Like any long-term project, the minute it was complete, I took a deep … Continue reading

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Vortix Games Reviews The Essential Guide To Flash Games

Hey, I just noticed this review from Vortix Games for our book The Essential Guide To Flash Games.   It’s a very nice review, and I think it really captures what the book is all about.  Here is a quote: “It … Continue reading

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The Polish Adobe Flex User Group Really Likes ‘The Essential Guide To Flash Games”

We’ve reached Poland!  The Polish Adobe Flex User Group just reviewed The Essential Guide To Flash Games, and they seem to really like it! “In my opinion, it is the most valuable book about seriously flash games developing available on … Continue reading

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The Essential Guide To Flash Games Conspiracy?

Over at GamingYouWay.com, they might have found some sort of odd conspiracy from the pages of the Essential Guide To Flash Games Book, and all over the web. Here is a quote: Continue reading

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Huw Collingbourne Of bitwise Magazine Really Likes The Essential Guide To Flash Games

Huw Collingbourne Of bitwise Magazine just posted his review of The Essential Guide To Flash Games.  He really liked it!  Here is my favorite quote: “What a great book this is! Don’t be deceived into thinking that, since it is … Continue reading

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Geometry Attack: First Found Game Made From The Essential Guide To Flash Games Book?

Yesterday we were alerted to this game, Geometry Attack. It appears to be the first game made from the games from our book: The Essential Guide To Flash Games. However, this is not a complaint. The whole point of the … Continue reading

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Essential Guide To Flash Games Chapter 13 Part 1. Modified BasicScreen and new ImageButton class

Essential Guide To Flash Games Chapter 13 Part 1.  Modified BasicScreen and new ImageButton class The Essential Guide To Flash Games only contains 12 chapters, so what is chapter 13? Chapter 13 and beyond will be additions to the book … Continue reading

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GameDev.net Gives The Essential Guide To Flash Games 4 Gs!

GameDev.net has reviewed The Essential Guide To Flash games, and has given it 4 Gs!  Here is a good quote: “The level of the book starts off quite simply. While it might help to know a bit of computer programming, … Continue reading

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The Essential Guide To Flash Games: The Infomerical

I believe this speaks for itself.

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Fixed Stand-Alone Flash Player 10.1 Will Be Not Be Released Until The Final Version Of 10.1 Player

Earlier this week I found out (and tested) that Adobe had fixed bitmapData.hitTest() in the latest RC2 version of the Flash Player.  However, the stand-alone player delivered with CS5 was not updated.  This means that you still have to test … Continue reading

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Adobe Fixes bitmapData Collision Detection issue in Flash layer 10.1 RC2!!!

I’ve had an open issue with Adobe for the past 6 weeks that was so grievous, I did not even want to talk about it openly: Flash Player 10.1 crashed to the desktop when trying to run the game Flak … Continue reading

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Essential Guide To Flash Games Errata F.A.Q.

Unfortunately when you write a book, some things get lost in the translation from manuscript to the final product.  This is a running list of things that need changing or clarification for the book “The Essential guide To Flash Games”.  … Continue reading

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Flash And Flex Developer Magazine Gives “The Essential Guide To Flash Games” a Gobsmackingly Great Review!!

The current issue of Flash and Flex Developer Magazine (free download) has two articles about “The Essential Guide To Flash Games” book.  The first is part one of “Creating An AS3 Game Framework” which is Chapter 2 of our book.   … Continue reading

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The Essential guide To Flash Games: Facebook Page: Please “Like It”

OK, there is nothing really special to note here, except that we have created a “Facebook” page for the “Essential Guide To Flash Games“.  We would really appreciate it if you could go over there and “like” it so it … Continue reading

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Terry Paton Gives Our book A Nice Review!

One man Flash Game factory Terry Paton has reviewed our book on his site, and he had some very nice things to say: “The examples give a great understanding for how game engines work. Once you’ve gone through the various … Continue reading

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Using the Essential Flash Games Framework Hint #2: Mochi Ads and the IDE

In Chapter 12 we explore adding Mochi ads to the Essential Flash Games framework.  In the IDE I have found a slight problem that has been fixed in the new code download, but it is an easy fix for you … Continue reading

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Using the Essential Flash Games Framework Hint #1: The mochi package

We have a had a few emails from people who are having some trouble publishing the games from the framework. One of these was an actual problem and it was fixed with a new code update yesterday.  While the text … Continue reading

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Iterating Essential Guide To Flash Games Ch. 1 Games For A Weekend Easter Project

So I decided to take the two games from Ch. 1 of the Essential Guide to Flash Games, and iterate them into a couple new games. The idea here was to let my three daughters (ages  4-11) design some graphics, … Continue reading

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Essential Guide To Flash Games Code Supplement #3: New Source For Chapters 11 and 12

Essential Guide To Flash Games Code Supplement #3: New Source For Chapters 11 and 12 There were many changes made to the book chapter code and the framework package as we progressed through our revisions. It seems that the current … Continue reading

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Essential Guide To Flash Games Code Supplement #2: Chapter 10 Driving and Turning Supplement

Essential Guide To Flash Games Code Supplement #2: Chapter 10 Driving and Turning Supplement In chapter 10 we build an engine to handle an unlimited sized scrolling world with 32×32 sized tiles. On top of this scrolling engine we build … Continue reading

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Essential Guide To Flash Games Code Supplement #1: Ch. 1 Games With The Flex SDK

In the book Essential Guide To Flash Games we make every attempt to give developers code that will work in both the Flex SDK and the Flash IDE. However, the three games in Chapter 1 are an exception. Because there … Continue reading

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Essential Flash Games Book Shilling Continues: Some Illustrations/Images/Figures

We wanted to show some sample pages and chapters from our book, but we don’t have approval yet.  so, instead, I will continue our shameless shilling by showing you some random images and illustrations that we included with the text.  … Continue reading

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