Category Archives: Flash Game Development

Adobe Donates Flex To Open Source Foundation

Not much else to say here except to link to this: Adobe donates Flex to foundation in community-friendly exit strategy. A good move to keep Flex viable for developers for the foreseeable future. (Thanks to R.J. Lormier for the heads-up)

Posted in Flash Game Development | 1 Comment

More Fuel For The HTML5 Fire: Adobe Admits That The Long Term Viability Of The Flex SDK In Doubt

In the “Your Questions About Flex Blog” on blogs.adobe.com, Adobe appears to be putting the future of Flex in doubt: Does Adobe recommend we use Flex or HTML5 for our enterprise application development? In the long-term, we believe HTML5 will … Continue reading

Posted in Flash Game Development, HTML 5 Canvas | 11 Comments

Flash Is Dead? Games Volume Grows And Multi-player Pays Off: An Interview With Mochi Media

Recently we caught-up with Alexander Shen from Mochi Media to ask him about the state of Mochi and viral Flash Games.  His responses are truly enlightening.  Far from Flash being dead and buried, it appears that both the volume of … Continue reading

Posted in Flash Game Development, Interviews | 1 Comment

Our Favorite Viral Videos About The Games And Web Business

Code Monkey Jonathan Coulton’s classic song about the life of a software developer.  One of the all-time best songs ever written.   Angry Video Game Nerd : Atari 5200 So this is not just a video, but a whole series. … Continue reading

Posted in diatribe, Flash Game Development, Game Coding and Development Diary, Uncategorized | Leave a comment

Through The Looking Glass? : 6 Weeks Into My New Gig

So I’m now 6 weeks into my new gig working as a contractor for a game and technology company.  At this point, at my last gig, I was drowning in minutiae and had almost no options but to soldier on into … Continue reading

Posted in 8bitrocket History, Flash Game Development | Leave a comment

The Flash CS5.5 Air Package to iOS Kicks ass!

I had avoided upgrading the Flash CS5.5 for a few months because the job I had  didn’t really need it and I had been exploring Corona and Cocos-2d for iOS development. Then, just last week, I was asked what it … Continue reading

Posted in Apple, Flash Game Development | 1 Comment

Unity -> Flash Stage 3D Looks Impressive

Yesterday at the free “Flash Day” at the Unity Unite conference, the Unity team showed off their new Unity -> Flash Stage 3D converter.  The product exactly what it sounds like it does: it converts 3D games built in Unity … Continue reading

Posted in Flash Game Development | Leave a comment

How Adobe Can Win The Flash War

We here at 8bitrocket.com love Flash. Sure we also have a fondness for the HTML5 Canvas, but we still love Flash and have no desire to see it disappear.  We also have not seen a real change in how much … Continue reading

Posted in Flash Game Development | 5 Comments

Google Swiffy? Not Yet.

Google Labs released Swiffy last week, their attempt to allow people to easily convert .swfs to HTML5.   However, instead of being a revolutionary technology, rather, it shows just how far HTML5 needs to go before it can match Flash. … Continue reading

Posted in Flash Game Development, HTML 5 Canvas | 6 Comments

Ode To A Game That Nobody Played

This is an ode to a game that nobody played For the classes and functions and code that I made For the weeks designing how the screen would be laid With Pseudo-3D and traces that were rayed With cool explosions … Continue reading

Posted in Atari Nerd, Atari Poetry, Flash Game Development, Game Design And Theory, Uncategorized | 15 Comments

Road Test: Adobe “Wallaby” Flash->HTML5 Converter Preview Version

A couple days ago, Adobe released a preview version of  ”Wallaby”, their Flash->HTML5 converter.  It’s been a badly kept secret for the past few months that Adobe was working on something like this, but with the release they have finally … Continue reading

Posted in Flash Game Development, HTML 5 Canvas, Tutorials | 3 Comments

Flash Is So 2011, HTML5 Is So 2014

Here’s a secret: Flash is far from dead, in fact it’s being adopted at a higher-rate than ever on multiple mobile platforms.  In recent ZDnet article Christopher Dawson wrote: “And it isn’t just Android. Windows Phone 7, RIM’s BlackBerry OS, … Continue reading

Posted in Flash Game Development | 11 Comments

Palindromes Plus Now In Google Chrome Web App Store

I just tested out one of our games, Palindromes Plus,  in the Google Chrome Web App Store.  You can check it out here:

Posted in App Store Revolution, Flash Game Development, Google Chrome Web App Store | Leave a comment

Quick Guide To wmode And Flash Embedding

When embedding Flash .SWFs in HTML, there are several choices you can make for the wmode parameter.  I’ve always been a bit confused about which was which, so I set out to today to pull together as much information as … Continue reading

Posted in Flash Game Development, Tutorial-Flash, Tutorials | 16 Comments

Flash Player 10.2 Released: Stage Video Is Finally Here – But What Is It?

I can recall Adobe talking about stage video for a long time.   It’s a new feature in Flash Player 10.2 that is supposed to speed-up video layback considerably.   In many ways, this appears to be Adobe’s way of … Continue reading

Posted in Flash Game Development | 5 Comments

Keeping Up With The Mochis #2: A Creeping Realization

So while looking over the contest entries for the 2011 Mochis,   I was struck by one common emotion: despair.  Why?  Because every one of the games is so damned good.  I’m not kidding.    All of the entries are … Continue reading

Posted in Contests, Flash Game Development | 9 Comments

Keeping Up With the Mochis #1: Bio Break

Jeff and I have been asked by the fine people at Mochi Media to help judge the 2011 Mochi Awards for the Flash Gaming Summit this year.    The first order business Mochi asked from us to was to write … Continue reading

Posted in Contests, Flash Game Development | Leave a comment

Help Beta Test The Flash Develop to Mac Bridge

The Genius Squad (I mean that in every non ironic and non flippant manner) over at FlashDevelop.org has created a FlashDevelop to Mac bridge in the beta of FD 4.0. It must be used with Parallels or VMWare, but it … Continue reading

Posted in Flash Game Development | 8 Comments

Target Now Sells Our Book!

I was just doing my cursory “search of the internet to see if anyone has written anything about our book, The Essential Guide To Flash Games lately”,  the same search that has become less and less frequent as the months … Continue reading

Posted in Essential Flash Games Book, Flash Game Development | 4 Comments

Indie, Web , Flash, Retro Game Development Interweb Mash-up – Dec 5, 2010

16k Contest Update We added a new Sponsor and prize to the 16K game contest.  There are 10 days left to get your 16K game in. We have already received a couple games from Ace The Super Villain, so he is … Continue reading

Posted in Atari 16K Contest 2010, Flash Game Development, Uncategorized | 12 Comments

Chrome App Store Coming In December? Plus, Mozilla Has An App Store Too!

According to Wired.com, the Google Chrome App Store is set to launch is early December.   As well, Mozilla has announced The Open Web App Ecosystem which reads essentially like their own version of Google Chrome App Web Store.   … Continue reading

Posted in Flash Game Development, HTML 5 Canvas, Silverlight | 1 Comment

Indie, Web , Flash, Retro Game Development Interweb Mash-up

Here is the “mash-up” for this week. I have had a little time to visit some of my favorite blogs, magazine sites, retro message boards and more. There are some reviews of games and our second ever portal review (at … Continue reading

Posted in Flash Game Development | 3 Comments

The Mac / Flash Develop / Parallels decision…sort of

For the last 30 days (according to the Flash Builder 4 trial countdown) I have been trying to get FB4 on the Mac (in conjunction with Flash CS5) to work as well as my Flash Develop / Flash CS3 in … Continue reading

Posted in 8bitrocket History, Flash Game Development | 7 Comments

Help me find a good AS3 IDE On The Mac

For the last three years I was very happy using the incredible Flash Develop via Parallels and XP on my Mac. I would use Flash CS3 in OSX to create and edit assets and then tie the whole project together … Continue reading

Posted in Flash Game Development | 26 Comments

Adobe Max 2010

8bitsteve will be @ Adobe Max next week in L.A., so we will try to report any public news in real-time from the conference.   This year, there is a lot of emphasis on Android, multi-player, and HTML5 tools.   … Continue reading

Posted in Flash Game Development | Leave a comment