What Indie Game Developers Can Learn From Jordon Mechner’s Book “The Making Of Karateka”

I’ve always been a huge fan of Jordon Mechner’s Karateka.  Released in late 1984, it was one of the major  games that bridged the gap between the pure arcade games of “Golden Age of Atari” and the richer… Read More

Random Game Idea : A Twitter Feed To Spark Your Imagination

Over the weekend we were playing with Twitter Bots (why? Because.) and we created a Twitter account named @randomgameidea with a Twitter bot that tweets a randomized game idea every hour.  These ideas are completely random.  The bot… Read More

What Was I thinking? The Existential Cognitive Dissonance Of Updating Old Code

My new blog on Gamasutra: What Was I thinking? The Existential Cognitive Dissonance Of Updating Old Code “Updating old code, especially code I have not touched in nearly a decade is like a ride in a time machine.  A… Read More

What Is A Game Box Worth?

I have a new blog over at Gamasutra named “What Is a Game Box Worth“: “… when I finally went “indie”, thrust into a world where everything is digitally delivered, you would think that I would feel at… Read More

A Completely Anecdotal Account Of Why The Wii U Might Not Matter To The Next Generation

Another Gamasutra blog went up today : A Completely Anecdotal Account Of Why The Wii U Might Not Matter To The Next Generation Usually when I write Nintendo stuff, fan boys get enraged…. -8bitsteve    

Tongva Chief : Game Design Diary #1 : Gamasutra Blog

8bitsteve Here. I was invited earlier this year to create an expert blog on Gamasutra.  So far, I’ve mostly posted  “greatest hits” from the past few years of this site.  however, today I posted my first original blog… Read More

Why I think Side-By-Side Gaming On Mobile Devices Would Benefit Young Children

By Jeff Fulton The modern-school playground, sans technology, not-that-different from-1977 and what game developers can learn from it. My mornings are usually very busy. Normally I am up and out by 6:30 for a work out or training… Read More

Atari Pong Development Challenge Diary #3: On The Shoulders Of Giants

By Steve Fulton We spent the last day of our short trip to Yosemite visiting the Mariposa Grove, an expansive area with a collection of giant Sequoia trees in the southern part of the National park.  As we… Read More

Atari Pong Developement Challenge Diary #2: Inspiration In Yosemite Valley

I’m still on my little trip with my family, trying to recharge my batteries after a year of turmoil, and hoping to find inspiration for my entry into Atari’s Pong Development Challenge.  As I described in entry #1,… Read More

Atari Pong Developement Challenge Diary #1: A Trip To Sierra Online Ground Zero

I’ve been planning my entry for Atari’s Pong Development Challenge for past few weeks, the but I’ve hit a brick wall with a few elements.  I still hope to have my working prototype done for submission on April… Read More

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