Advanced Flash 8 Game Programming : Pixel level collision detection Part II (or let's add Bitmap animation caching)

In Part 1 – Advanced Flash 8 Game Programming : Pixel level collision detection I discussed the very basics of doing Pixel level hit detection with the bitmapData object. In this second part, I am going to add… Read More

Advanced Flash 8 Game Programming : Pixel level collision detection

I had to take a little break after finishing Retroblaster to unwind before I started making games again. I plan to re-write my game loop and much of my game code in this public forum for a couple… Read More

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