Category Archives: iPod/iPad Develpment

Texture Packer Makes Sprites Easy to Export From Flash. For Corona, as well as Cocos2d, and more.

I have a huge new gig that includes taking 100′s of pre-existing Flash animations and using them  to create a cross platform mobile application for a kids television network. The goal is to take the current Flash site (luckily in … Continue reading

Posted in Corona Development, iPod/iPad Develpment | 9 Comments

Are Apps Dead?

The Wall Street Journal has a story this morning about a meeting  of mobile business entrepreneurs in New York, where some of sentiment ran this way: “Apps are going to die away in favor of simple mobile websites” You can the whole … Continue reading

Posted in Android Development, iPod/iPad Develpment | 6 Comments

Back to the blog…mobile tales

It is has been quite some time since I last sat down to blog about what has been going on around 8bitrocket Towers.  I have been busy the last six months scraping together a decent set of recurring clients for … Continue reading

Posted in 8bitrocket History, HTML5 Canvas Book, iPod/iPad Develpment, Sociology Of Programming | 8 Comments

Quick IOS Packager Test Results

Over the last few days I have been experimenting with creating a very simple arcade game in both HTML5 and AS3. The HTML5 version I packaged up with PhoneGap and tested on my iPod Touch. The AS3 version I wrote … Continue reading

Posted in iPod/iPad Develpment | 23 Comments

Mobile Web Games In HTML5 – Hit and Miss

I have spent the first three days of this week working on a couple HTML5 games that will eventually make it into our book on the Canvas and will also probably show up here in some form or another (and … Continue reading

Posted in iPod/iPad Develpment | 6 Comments

No More Corporate Teat – #3 – The First Day

Today was the first real work-day of my non-corporate development life. Since I have an iPad contract that starts up soon (I am a little scared as the client is delaying a little on getting it initiated) I decided to … Continue reading

Posted in Flash Game Development, iPod/iPad Develpment, TwinEngine | 6 Comments