Compile me Baby - A musical tribute to genius of Flash Develop
Ok, so hear me out. I'm a little strange, there is no real way to deny it, but I was also really bored.
Last night was my final night in the hotel and I will finally be back in my house tomorrow. That means I will have full access to my development system, XBOX 360, Wii, etc and I won't have to do Google Searches and make up songs to keep my self entertained while the family sleeps quietly in the room.
I have been planning to make a "tongue firmly planted in cheek" song about Flex for some time now, but in a Flashkit thread this week I found myself writing the following in a thread about the code profiler in Flex Pro.
"Flex Pro and I were in love, holding hands, having picnics in the park, scheduling secret coding rendezvous, stealing awkward glances so Flash CS3 wouldn't notice. I even got her to watch the Lakers, Galaxy, and Fulham...then my 30 day trial was up, she left me. I just couldn't afford the lifestyle she was accustomed to. Her mom didn't like the looks of me, and her dad said that I would never amount to anything.
It's sad, really. But, I found a new little lady, she wears 8-hole Doc Martins, cute thrift store sun dresses, and gives me all of the code completion I could ever want. Her name is Flash Develop. We don't have a code profiler, but we are very very happy together. We wrote our own little profiler ourselves, he keeps me up at night, be we love him. I'm a little concerned that our little profiler looks a bit too much like Squize's, but I'm not jealous in any way..."
That seemed to silence the thread as no one knew what to say after the insane ramblings of a mad man - actually the the thread starter did reply with "Jeff you are a god amongst men, a god". So, I take some solace in the fact that it was at least partially appreciated.
Anyway, on to the point of this post: Last last night, with the very limited music resources available to me in my hotel room, I decided to finally make that song. But, I decided to continue my story about Flash Develop rather than Flex. I did it in 2 hours with no really edits or re-cuts. I wrote all of the lyrics on the fly and processed all of it with Magix Music Maker 12. I used their latest Sound Pool 15 for the bulk of the loops and the included Microsoft Sam text to speech synth for the vocals. That was all I had at my disposal, so I made due.
The levels in the song are exported pretty high with no compression, so I had to export it from Flash in the highest mp3 settings for it to sound any good. Here is the .swf with lyrics on the time line because they are sometimes difficult to make out.
The .mp3 file is also included for all of those itching to listen to it on their ipods =)
music clips added to the 8bitrocket royalty free music library
I spent the only fee time I had this Saturday creating 6 new music
clips for our royalty free music library.
The 11KHZ mono versions of these are free to use in commercial games
and applications if attribution is provided. 44khz stereo
versions are available for unlimited and single use (no attribution
needed) for a small fee ($9.99 single use, $19.99 unlimited
use). No reselling of the music clips directly is allowed
under any circumstances. We have had quite a few games make use of the
our music clips over the last few months, so we are happy to provide
more for anyone who needs them. All of the clips can loop repeatedly,
or be used as one-off's. The looping on this page is done with DHTML
with doesn't provide a seamless looping capability. Add them to a flash
project and you will be able to loop with out a break at the end. (they
can all tested below)
Designed to have a BIG melodic sound behind a pretty funky bass line
(if you can catch it). There is a little U2 influence in
there as well as later era Slade, and maybe The Alarm and Big Country.
The 11kHz versions sounds good because I took the levels down to
prevent clipping, but the 44kHz stereo version blows the doors off.
Ass Rock 1
directly on top of Ambient Rock 4, Kickass Rock 1 employs a couple
guitar loops to provide the KICK-ASS ness. The rhythm loop goes through
out, and the kickassness is provided by a solo loop that cuts in about
1/2 way in. I think it sounds A LOT like 80's Slade. They
seem to have a big influence on my clips this time around. I especially
like the little drum fill added between parts.
The Blues Brothers was on this weekend (in DVD format) , and it
inspired me to put together this pretty standard 3 part piano
progression that loops seamlessly. I added in a 4x4 set of
drum loops and a non-standard rock bass line to give is a little gritty
sound. It builds up in the first 4 bars, then spends 2 bars
on a bridge and then a cut out. Each of the 3 parts can be clipped out
and used separately if needed.
The first clip I worked on today. It is meant to loop
repeatedly inside a puzzle style game. It employs couple
layered acoustic guitars over a simple beat and bass combo.
This is meant to repeat over and over to provide an early
90's Nirvana style electro-acoustic bass heavy sound. The drums and
bass are in sync with no fills (mostly bass drum).
This is a rock piece that can loop, but is meant to begin and cut out
over a menu screen, game level start or other situation where the music
is not needed during the entire game section. It employs some a heavy
synth sweep that lowers in volume near the end, a heavy simple
synthesized beat, and a synth