Flash
- Tutorial: Turn Your Flash Game Into A Google Chrome Web App (beta)
- Going Solo (from the corporate beast) #5 – A Valuable Lesson Learned
- No More Corporate Teat – #4 – Feast or Famine
- No More Corporate Teat – #3 – The First Day
- No More Corporate Teat – #2 – The Last Day
- No More Corporate Teat – #1 – I Quit!
- Flash Not Even Close To Dead: 5 Reasons Why Flash Still Lives At The Top And May Never Be Defeated
- Flash/Adobe/HTML5/Apple Wars Bring Opportunity To Developers: 721% Rise In HTML5 Job Postings
- Customizable Full-Screen Flash Fireworks Show
- Vacation Game Storm #2: Frog BBQ
- Flash v. HTML 5 For Video? The YouTube API Blog speaks out
- Vacation Game Storm #1: Free Budget Breakfast Buffet
- Strong Adobe CS5 Sales Show The Battle For Hearts And Minds Is Far From Over
- Yes, We Still Work On Flash Games: Introducing Zombie Alien Zero Flak Defender!
- Can I survive HTML5? Yes, and so can you
- Is The HTML 5 Canvas A Gateway Drug For Flash?
- Would A Basic Book on HTML 5 Canvas Games Interest You?
- Game Design Inspirations: Some childhood 70′s non-electronic games and books
- Flash 10.1 On Google TV, Chrome OS, Android Makes Apple Look Silly And Petty
- The internets is full of smart, beautiful people…actual complaints about the Google Pac-Man Doodle (edit)
- Mochi Creates Android Games Portal, Answers Our Burning Questions, Almost Makes Us Forget Apple
- Why Google Rocks: Pac-Man in Google Banner (with co-op Ms. Pac-Man mode).
- Google Chrome Web Store: Finally, A REAL Place To Sell Flash Games To Consumers?
- Apple in Anti-Trust Violation?
- Steve Jobs Vomits His Own Useless Drivel About Flash. Yawn
- No Flash On The iPad Problem: Current Popular Social Games
- For Flash Games Developers, Working With the HTML 5 Canvas Is A Lot Of “Roll Your Own”
- Try Out The 10 Games From Our book
- Awesome Content Aware Fill Function in Photoshop CS5
- Top 10 Positive Things (for me) About The Apple iPhone Developer Clampdown
- Apple Hates Developers, And We Feel Hated
- 10 Things Developers Can Do To Help Fight Apple’s Grip On the Future Of Software Development
- 8bitrocket Interviews with Jameson Hsu from Mochi Media
- Apple Announces iAd, Game Center For iPhone/iTouch/iPad Apps: Flash Game Developers Should Take Notice
- Don’t Trash Flash Just Yet: iPad Backlash Includes Realization That Flash Web Games Won’t Work (well duh!)
- The iPad Is Here and Guess What?: A Lot Of People Think It Sucks : Updated
- A closer look: The Games Of Ace The Super Villain #1: Aceroids
- Mochi Game Development Fund #4: First Contact, And Some Initial Advice
- Mochi Game Development Fund Poll
- Flash Indie Game Interweb Mash-Up: March 22, 2010
- Mochi Game Development Fund #3: Extrinsic Awards: Are They What Social Games Are About?
- Updated: Do You Want A Free Copy Of Our Book? Review It On Your Web Site (closed).
- Ouch My Face Hurts! A Facebook Social Games Deep Dive.
- New 8bitrocket Game Release: BlasterMines
- Haiku: The Genesis Of The Mochi Game Development Fund
- Our book has already been pirated over 25,000 times in 2 days. Yea for the internet. (Update: Steve’s a noob)
- Mochi Game Developer fund Chronicles #1: Signing Up!
- Poll: How Long Should The Flash Gaming Summit Be Next Year?
- Steve Woita: An Original Atari 2600 Game Developer Tackles Flash Games, Speaks-Up About Flash And CGE 2010
- Flash Gaming Summit Report #1: The Longest Day
- Flash Indie Game Interweb Mash-up: March 9, 2010: Flash Gaming Summit Edition
- Yes Steve Job, SWF *IS* An open standard: Click Team’s Products Now Export Games in .SWf Format
- Flash Gaming Summit: Role Call?
- Poll: Which Platform Have You Had The most “Success” Developing On?
- Video: An Adobe Employee (somewhat awkwardly) Discusses Flash/HTML 5/Apple with Mashable
- Some Troubling Tidbits On Flash And HTML 5…But Maybe Not For Flash Game Developers
- Flash Indie Game Interweb-Mash-Up: March 1, 2010
- Poll: How Irritated Are You Tech Pundits Who don’t Understand Flash?
- New 8bitrocket Game Release: Tunnel Panic
- Tell Us About Your Latest Flash Project
- Survey: What Are Your Preferred Flash Development Tools?
- Flash Inter-Web Mash-Up Feb 15, 2010: The Mail bag.
- I Just Want To Say This: I Love Flash!
- GamesChart’s Barry White Responds (redux)
- New 8 Bit Weapon Sony Loop Library
- Ill Advised CIO Magazine Article Asks: “Is it Time for the Web to Abandon Flash?”
- Updated! GamesChart (Game Jacket Guys Get Back Into The System?) – Barry White Responds
- PurpleFloyd’s HTML 5 Canvas Platform Game Running On An iPod Touch With Touch Controls
- Apple/Adobe/HTML 5 Saga: Who Is Big Brother Now?
- Why Does Apple Hate Flash: The HTML 5 Canvas Might Be The Answer
- Video: Mochi Media’s Jameson Hsu Answers Our Question About Shanda And Developer I.P.
- iPad <> Flash Support For Web Sites? Apples Fumbles This One Badly
- Mochi Media Bought By (Alleged) Ex-Chinese Gold Farmers? (updated)
- Flash Indie Game Review Mash-up: January 19, 2010
- Ever Wondered What Some “Reviewed” Book Pages Look Like? No? Too Bad.
- Writing A Technical Book: The Stuff No One Tells You
- Flash Retro Game Inspirations: Atari 2600 Outlaw
- What Happened To Silverlight Games? (Or, Why Flash Is Still The Platform Of Choice For Web Games)
- Mochi “Doofus” and “Talent” game reviews of the day: Dec 8, 2009
- GameSetWatch Tackles Indie And Fan Clone Games + What Do Gamers Think Of Microtransactions?
- Indie Flash Game Development Inter-Web Mash-up: November 12, 2009 (including Mochi Reviews)
- Optimized Game Timer Loop Update #2
- SFXR native in Mac OS and AS3!
- Indie Flash Game Development Inter-Web Mash-up: November 3, 2009 (including Flash Game Distribution Reviews)
- Editorial: Two Big Kids On The Block In The Viral Flash World
- Mochi Game Review Mash-Up: October 26, 2009 (10 new games reviewed)
- Mochi Game Review Mash-Up October 20, 2009 (11 new games reviewed)
- Mochi Game Review Mash-Up : Oct 14th, 2009 (Games where things shoot at other things day)
- Mochi Game Review Mash-Up: October 7, 2009 (11 Games Reviewed)
- Flash Indie Game Interweb Mash-up (plus Mochi Game reviews): October 6, 2009
- Adobe Max Report #2: Adobe Takes On Mochi With their Own Game Distribution, Ad Serving, and Monetization (updated)
- Adobe Max Report Day #1
- Mochi Game Of The Day Review: Arthropod Armada By Rocketslap
- Game Macropayments: A Developer Subscription Model?
- Mochi Game of The Day (Sept 28, 2009) – Star Fish by Photonstorm
- Flash Game Development Interweb Mash-Up: Sept. 27, 2009
- Adobe MAX, L.A. Oct. 5-7
- The Scariest/Best Flash Game Contest Ever : Revisited – UPDATED!
- Mochi Game Review Mash-Up : September 14, 2009 (9 new games reviewed)
- The Dark Spire: Super-Old School 8-bit computer RPG on the DS: A Perfect Flash Game Candidate?
- Mochi Game Of The Day Review 9/10/09: Green-Gray World (Updated) An unauthorized port of an indie PC Game?
- Mochi Game Of The Day Review: Castle Quest
- Mochi Game Of The Day Review: Heat Rush
- Nintendo Chooses Sides on AS2 vs AS3 Battle: AS2 wins
- Flash Game Interweb Mash-up: Monday, Aug 31, 2009: Flash Game Distribution Reviews
- Flash Game Interweb Mashup: Mochi Game Reviews,nbsp; Tuesday Aug 25, 2009
- Flash Game Interweb Mashup: Blogs, Sites and Mochi Game Reviews, Friday Aug 21, 2009
- Flash Game Interweb Mashup: Blogs, Sites and Game reviews,Thursday Aug 20, 2009
- Indie Game I.P. Issues Start To Heat-Up
- Flash Game Interweb Mashup: Blogs, Sites and Game reviews, Aug 18, 2009
- Mochi Game Review Mash-Up: Friday, Aug. 14, 2009 (18 Games Graded)
- Mochi Game Review Mash-Up:Thursday, Aug. 13, 2009. Kick Ass Game Day.
- Mochi Game Review Mash-Up:Wednesday, Aug. 11, 2009 (14 Games Graded)
- Mochi Game Review Mash-Up: Tuesday, Aug 11, 2009 (11 Games Graded)
- Mochi Game Review Mash-Up: Monday, Aug 10, 2009 (26 Games Graded)
- Micropayments In Flash Games: What Would You Pay For?
- Flash Game Interweb Mashup (including Mochi Reviews) Aug 8, 2009
- Mochi First Impressions Game Review Mash-Up: Thursday, Aug 06, 2009
- Possibly The Scariest/Best Flash Game Contest Ever
- Mochi First Impressions Game Review Mash-Up: Wednesday, Aug 05, 2009
- Mochi First Impressions Game Review Mash-Up:Tuesday, Aug 04, 2009
- Mochi First Impressions Game Review Mash-Up: Sunday, Aug 02, 2009
- Mochi First Impressions Game Review Mash-Up: Monday, Aug 03, 2009
- Mochi First Impressions Game Review Mash-Up: Saturday, Aug 01, 2009
- Race To The Bottom #1: The Worst Of Kongregate
- Flash Game Distribution Game Report Sunday August 2, 2009
- Mochi First Impressions Game Review Mash-Up: Friday, July 31, 2009
- Mochi Game Review Mash-Up: Thursday, July 30, 2009
- Mochi Game Review Interweb Mash-Up: Wednesday, July 29, 2009
- Flash Game Interweb Mash-up : July 29. 2009
- Mochi Game Review Interweb Mash-Up: Tuesday, July 28, 2009
- Mochi Game Review Mash-up: Sunday July 26, 2009
- Mochi Game Review Mash-up:’Monday July 27, 2009
- Mochi Game Review Mash-up: Saturday, July 25, 2009
- Flash Game Interweb Mash-Up July 24, 2009
- Flash Indie Game Interweb Mashup – Mochiads Games Edition July 10, 2009
- Absolutely Brilliant Lost Garden Article On Flash Game Monetization
- Flash indie game interweb-mash-up : July 3, 2009
- A Personal Journey To Find The “Meaning” Of Software Development
- Hackers and the Beautiful System
- Interview with PhotonStorm’s Richard Davey
- …palindromes… re-revisited or I love mindjolt.com
- Interview With Simon From Game Jacket
- Flash indie game interweb-mash-up : June 17, 2009
- Game Jacket Goes Under
- Mad Avenue Blues: The eCPM Is Low For Everyone!
- Flash indie game development interweb-mash-up : May 29, 2009
- ComeToPlay’s non-contest Flash Game Contest
- Programming By Google? A Quick Poll
- What types of free music clips / sound do you want?
- Flash indie game interweb-mash-up : May 19, 2009
- Wiiware Support For Flash Met With Fear, Derision:Analysis
- Flash indie game interweb-mash-up : May 1, 2009
- …palindromes… goes live
- Interview with Retro Shoot Creator, Dave Munsie
- Flash Game Development Inter-web mash up: April 14, 2009
- …palindromes… now on FlashGameLicense.com : Update
- Blaster-Mines Chronicles #2
- Blaster-Mines Chronicles #1
- 8bitrocket Pumpkinman Reaches 1,000,000 plays (finally)
- Flash Game Development Inter-web mash up: March 25, 2009
- Tweening in Flex AS3 – sans MXML
- HeyZap, the YouTube of Flash Games?
- Game Poetry 4K Game Competition Post-mortems
- Will Nonoba GameRise Change the Landscape for Flash Gaming?
- Agent Pixel 6502 #1
- Mines and Bricks in 64K?
- 4K Game: 96% Useless Fluff
- Wired On “Design Under Constraint” = 4K Game competition
- 4K Game Competition Game #2 (game spoiler)
- 4K Game Competition Game #1 (4K Spolier)
- Flash Game Development Inter-web mash up: March 8, 2009
- Is There Anything Better Than 800 Found Bytes (4K Spoiler)
- 4094 Bytes!!! (4K spoiler)
- Flash Game Development Inter-web mash up: Feb 24, 2009
- K-razy A** Line of Code (4K Spoiler)
- …and I’m at 4.8K…damn
- I’m at 3.9K!!!
- Flash Game Development Inter-web mash up: Feb 17, 2009
- 7.3K and counting
- 4k Game Competition: So I’m at 4k already…
- Why does the 4K game competition excite me so much?
- Flash Game Development Inter-web mash up: Feb 9, 2009
- Where’s the cash for Flash (updated)
- It keeps staring at me, but I had no choice…
- Flash Game Development Inter-web mash up: Jan 31, 2009
- Development Diary – Micro Robot Maze #2
- Flash Game Development Inter-web mash up: Jan 23, 2009
- Flashgamedistribution.com in Beta
- Building A Generalized Flex Game Control Part 3
- Flash Game Development Inter-web mash up: Jan 14, 2009
- Flex Game Development: When a blank screen equals success
- Flash Game Development Inter-web mash up: Jan 7, 2009
- 8bitrocket Micro Chip Maze Game Engine released
- Flash Game Development Inter-web mash up: Dec 29, 2008
- Flashkit Game Challenge #8: Game Reviews
- Flashkit Game Challenge #8 Has Started!
- Flash Game Development Inter-web mash up: Dec 17, 2008
- APMID $100,000 Flash Game Revenue Experiment – Part 2
- Development Diary – Micro Robot Maze #1
- Flash Game Development Inter-web mash up: Dec 10, 2008
- Work in progress: A Generalized Game Engine with AS3 in Flex
- $100,000 Flash Game Revenue Experiment (updated!)
- A new Whirled Contest?
- Flash Game Development Inter-web mash up: Dec 1, 2008
- Flex Files: Sound Exploration – Loop an Mp3 with a ByteArray?
- Keeping up the pace
- Flash Game Development Inter-web mash up: Nov 20, 2008
- Google Analytics Adds Flash Tracking
- Flash Maximizer – New Firefox Plug-in for full screen gaming
- Free Flash Game Development Tool Kit
- Flash Game Development Inter-web mash up: Nov 11, 2008
- Retro Blaster – A look back (and forward), plus a new high score.
- Jack’s Beach Blitz RC3 (Final)
- Flash Game Development Inter-web mash up: Nov 1, 2008
- New 8bitrocket Game Goes Live (Again) : Jack’s Beach Blitz Release Candidate 2
- New 8bitrocket Game Goes Live: Jack’s Beach Blitz
- Premature Rocket Launch
- Making Games: Jack’s Beach Blitz Pre-Mortem
- Making Games: Jack’s Beach Blitz Part 4
- Making Games: Jack’s Beach Blitz Part 3
- Flash Game Development Inter-web mash up: October 17, 2008
- Making Games: Pumpkin Man Beach Blitz Part 2
- Flash Game Development Inter-web mash up: October 08, 2008
- Making Games: Pumpkin Man Beach Blitz Part 1
- Flash Game Development Inter-web mash up:October 01, 2008
- The Best Portals For Residual Game Plays
- Flash Game Development Inter-web mash up:September 22, 2008
- Flash Game Development Inter-web mash up:September 16, 2008
- Flash Game Development Inter-web Mash-up: September 8, 2008
- Flash Game Development Inter-web Mash-up: September 3, 2008
- The Temptation Of The Unreleased Game
- SoundSnap.com – awesome free sounds for your games
- Norm Soule’s Pixel Blitz Engine Released
- Flash Game Development Inter-web mash up:August 25, 2008
- New Flash Game Blog: Norm Soule
- GameStorm! Launches
- Flash Game Development Inter-web mash up:August 18, 2008
- Flash Game Development Inter-web Mash-up: August 12, 2008
- Flash Game Development Inter-web Mash-up: August 8, 2008
- …and some of our games have made it to YouTube
- GameSetWatch Reviews A Flash-Based MMO With Some Of My Games
- Terry Paton Code Library and Retro games
- Flash Game Development Inter-web Mash-up: July 28, 2008
- 8bitrocket Royalty Free Music And Sound Loops Beta!
- Creating Free Sounds and Music for your Flash Games
- Flash Game Development Inter-web Mash-up: July 17, 2008
- Flash Game Development Inter-web Mash-up: July 3, 2008
- Flash Game Development Inter-web mash up : June 24, 2008
- Home Computer Wars Alpha Mission: Post Mortem for a Failed Viral Flash Game
- Flash Game Development Inter-web mash up : Jun. 17, 2008
- Flash Game Development Inter-web mash up: June 9, 2008
- Flash Game Development Inter-web mash up: June 2,2008
- Scotty Dawg Flash Blog Launches
- Our Latest Goes Live
- Ultimate Checkers Launches, Uses Our Free Fireworks Engine
- Flash Game Development Inter-web mash up : May. 26, 2008
- Has the age of free, hosted, multi-player Flash game servers arrived?
- Flash Game Development Inter-web mash up : May. 17, 2008
- Flash Game Development Inter-web mash up : May. 10, 2008
- Flash Game Development Inter-web mash up : May 2, 2008
- Chris Crawford Re-Making Balance Of Power For Storytron
- Need the missing AS3 UI Components?
- Sometimes You Can’t Take Full Credit.
- Flash Game Development Inter-web mash up : April 11, 2008
- Mission Zeno Fighter Chronicles #1
- Flash Game Development Inter-web mash up : Mar. 30, 2008
- Flash Game Development Inter-web mash up : Mar. 20, 2008
- Flash Game Design Kitchen Nightmares
- The Mission Leprechaun Chronicles II
- The Mission Leprechaun Chronicles
- Flash Game Development Inter-web mash up : Mar. 3, 2008
- Flash Game Inter-web Mash-Up: Feb. 21, 2008
- What is that annoying AS3 Hiccup? Part 2
- What is that annoying AS3 Hiccup?
- Flash Game Development Inter-web mash up : Feb. 14, 2008
- Flash Game Development Inter-web mash up : Feb 7, 2008
- SFXR: Completely awesome Sound FX Generator For Games
- Flash Game Development Blog World : January 31, 2008
- Flash Game Development Blog Finds : January 23, 2008
- Flash Game Programming Inter-Web Round up
- Planet Source Code For Flash Game Development
- Pumpkin Man Mid-Mortem
- Pixel Chix Flippin’ Kitchen Goes Live!
- Great Article On The 50 Greatest Game Design Innovations
- Hotwheels.com Spin City Game Goes Live!
- MochiAds Goes Public!
- Launching Pad: Redesigning a Retro Classic #1: Pacman
- Mochiads: Maybe The Best Thing For Flash Game Developers Since…Well…Flash
- “Free Fireworks” Flash Engine Launches
- Electroserver 4 Announced! Supports 200,000 Concurrent User Multiplayer Flash Games!
- “Free Jigsaw”, A Free, Configurable, Animated Jigsaw Puzzle Engine For Flash.
- A Tribute To Larry Snyder From The Midnight Coders, makers of WebOrb for Flash
- Wii.HotWheels.com Arena Launches! Includes Multi-player Game For Wii Opera Users
- 10 Ways To Help Get Traffic To Your Flash Game
- Retro Blaster Update: A new high score has been obtained in Retro Blaster.
- Bob Cringely Finally Discovers Flash!
- Space Eggs Cracked Open!
- 3 Flash “Fireworks” Activities For The 4th Of July
- Sploder Game: Fantastic Journey
- My Second Sploder Game: Sploder Pac-Man
- Hilarious “History Of Flash ActionScript” Video
- Sploder: Making My First Game : Death Cavern X1
- Sploder: A Cool New “Game Construction Set” Site
- Midnight Flash Game Design #4: The Cold, Clammy Grip Of Reality
- Commercial Gaming Sites Start Adding Wii Browser Game Support
- Midnight Flash Game Design #3: Calculating Distance And Handling Keyboard Input
- Opera Guide To The Wii Web Browser: Highlights
- Midnight Flash Game Design #2: Public Domain Music For Flash, And A Challenge
- Flash Game Programming: Game Programming Blogs
- Jobe Makar’s Blog
- Wii Opera Browser: A Storm In A Tea Cup?
- Final Wii Browser: Thoughts Redux
- Final Wii Browser: Thoughts
- Retro Blaster High Score King, Contra, Super Mario, and Burnout 3, etc
- Retro Blaster Update, Buffalo Love machine, Pixel War II
- Retro Blaster High Scores
- Retro Blaster RC1 is complete!
- Retro Blaster Beta 1.0 is up!
- Retro Blaster Beta Release!
- Wiicade Releases Wiimote/Flash API!
- The Asteroids Evolution to Retro Blaster
- My First Breakout-Style Game
- Balloon Pop!
- Nintendo Wii Flash Development
- A different approach to path finding.
- Path finding…sucks!
- Pixel Art, Game Design, Legos, and more
- Garage Launched Games!
- Retro Gone Berserk. Christmas is over time to start again.
- Retro Gone Berserk Day Two – When you can’t draw, you improvise
- Retro Gone Berserk Day One
- I’m itching to start a new game.
- Retro Blaster is coming
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