reating Brickbasher (just added a few days ago, but programmed in 2004) was one of my first eye-opening experiences programming small games. I have been a fan of Breakout style games since the age of 8 (read about the story here) when I first sampled the classic Atari 2600 version. What seemed like a relatively easy game to create became an exercise in frustration and a very humbling experience.