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Midnight Flash Game Design #1: Taking Stock And Narrowing Scope
6/3/2007 by: Steve Fulton
Category: Game Design And Theory, Series:8bitrocket History , Syndication:(XML/RSS)
've given myself a deadline of  July 1st to finish some sort of game.

Knowing that I have only 27 more working days to make a game, and knowing that this translates into roughly 27 hours of programming time (roughly 1 hour a night after the kids have gone to bed) , I really have to narrow the scope of my game design to make something that is playable. First, I need to take a stock of what I already have.




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