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Firework Blast!
(2006)
By Steve Fulton
Interactive Fireworks Show. Launch fireworks by clicking the mouse button. Specifically re-designed version of Raindown Fireworks Show as a test of the Wii Opera Web Browser. By Steve Fulton
Brickbasher: No Way Out
(2006)
By Steve Fulton
A version of Brickbasher reskinned to support the release of The Alarm's album "Under Attack" in 2006. "No Way Out" was one ofthe b-sides to the "Superchannel" single. "superchannel" reached #1 on the UK rock charts.
Voltage
(2005)
By Steve Fulton
A 1-player online card game designed to promote Voltage. My first real forray into creating A.I. All design (not actual graphic from the product) , special FX, programming, music, etc. created by me (Steve Fulton). The original board game was created by world-famous game designer Brian Yu.
Brickbasher
(2004)
By Steve Fulton
First semi-sucessful Breakout style game. Mouse control, multiple levels, weapon power-up. Also a very unsuccessful experiment in trying to program efficient games using design patterns. By Steve Fulton
Ultimate Jigsaw Puzzle
(2002)
By Steve Fulton
Simple Jigsaw puzzle game. Mutiple 16 pieces puzzles, 2 difficulty levels. This was an early tech demo developed in 2002 to see if I could make Flash MX take any image and turn it into a jigsaw puzzle. It worked. This one has 30 puzzles, but it can support any number of .jpg images.
Band In A Jam
(2001)
By Steve Fulton
A futher distillation of "Room Raider". The the "heads" on the band members into the tour bus to make the music stop.
Room Raider
(2001)
By Steve Fulton
A "falling" puzzle game. Sort the objects into the correct "rooms" before the times runs out. This wa an early implementation of a dynamically loading Flash app. All the "objects" are loaded from external .swf files as needed.
Xmas Tree Decorator 2000
(2000)
By Steve Fulton
My first finished piece of Flash work. Designed and implemented in a 3 week period in 2000. Design a Christmas tree, then send it to one of your friends. Designedto promote the "Children Of The Revilution" album by Mike Peters, Steve Grantly, James Stevenson and Craig Adams in 2000. By Steve Fulton
Killer Sattelites
(2006)
By Steve Fulton
A Simple shooter to test the Wii Browser. Target the killer sattelites, the gun follows the mouse. Shoot with the mouse button.
Breakout Diseapper
(2002)
By Steve Fulton
An early idea for a breakout style game. This one uses a very simple trick to make it look like a photo or image is being eroded one brick at a time.
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