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Flash Game DevelopmentFlash, flex, etc., Game Development Blog
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Silverlight Games DevSilverlight Gsmes Development
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Game Design And TheoryGeneral Game Design Topics
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World Famous Flash Retro ShowcaseGreat Retro Games Made In Flash
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Atari NerdEverything Atari And Retro Games
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They Used Our Kung FuPeople, Sites, Games, Companies, etc that have used our code/music/tutorials.etc. to make something cool.
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Music with No TalentTracking, Loooping, and Sequencing Music
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Podcasts8bitrocket.com GameStorm! Is podcast dedicated to game design for indie viral web games, Flash game development, game programming,and general gaming topics. Each episode tackles one or more "game design" problems taken either from real world projects or from our game design idea generator (also named 8bitrocket.com GameStorm!). We also cover news relevant to indie game developers, plus other game development and gaming topics.
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Mid-Core GamerBetween Hard And Casual Gamers
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56k Connection56k Connection: A Gamer That Still Lives On a 56k Lifeline
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Mid-Core Game ReviewsReviews Of Midcore Games
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Forgotten Heroes: 80's Guitar Rock80's Music
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Lost South BaySouth Bay In Southern California
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Web Site DevelopmentGeneral Web Site Development
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Management SucksYes, it does suck
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diatribeEverything Else...
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 have to tell you, after going to FGS (Flash Gaming Summit) on Monday, the rest of the week has been a complete drag. I can't "get over" meeting all the great, serious Flash Game Developers out there, and finding out how much we had in common. I know the GDC follwed FGS, but GDC is hardly focused on Game Development any longer, opting to grow into more of an E3. My question to you is this: how long do you think FGS should be? How much good content do you think could be collected and shown that would interest serious Flash developers? Head over here to take our poll and tell us what you think
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Questions? Comments? Email us here: info@8bitrocket.com |
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" I feel like I've got more ideas for new types of games to build now then I did back then because there are so many great games to get inspired from now"
- Steve Woita, March 9, 2010
If you know 8bitrocket.com then you know we love Flash games. You also know that we love retro games. You also know that we love retro-evolved games, and that we love to interview and gleen game development knowledge from the masters and creators of the genre, the 8-bit and 16-bit programmers for systems like the Atari 2600, atari 800 and Atari ST. Last week we were please to find out a "perfect storm" was brewing along these lines, and was visiting our site. Steve Woita, A genuine Atari 2600 programmer not only contacted us, but told us that he was using our tutorials and information to help make his own Flash games. Nothing, and I mean NOTHING could be more exciting to us than to have one of our heroes not only contact us, but treat us like peers in this odd and fascinating journey through the world of Flash games.
(more information and an interview after the jump)
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Questions? Comments? Email us here: info@8bitrocket.com |
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lash Indie Game Interweb Mash-up: March 9, 2010: Flash Gaming Summit Edition
The 2010 Flash Gaming Summit was a great day all around (with a few strange exceptions). Today's mash-up will be based on things we saw and people we met during this long day
Who we met:
Untold Entertainment
During a couple of the presentations there was one dude who kept asking some pretty "hard-hitting" questions. For example, he asked Joel from Addicting Games why his content has adult themes but is targeted at children. Ada Chen also seem to not want to say anything on record to him. He turned out to be Ryan Henson Creighton of Untold Entertainment. Ryan (like everyone else) turned out to by quite a nice dude. He had an iPhone demo app he tried to show us, but somehow we got distracted in any case it was good to meet him. Ryan, let's talk further about that one. I have two new Objective C books that I am going through right now...
The Push Button Engine
Ben Garney (pretty tall dude) was there doing a talk on his amazing Push Button Engine (Flash game development framework/engine). We didn't get to see his panel discussion as we were stuck taking notes on some other presentations (I'll get to those in a minute). We did get to talk to Ben for a few minutes as we waited for the ill-fated ride to the over-crowded after party. I think I will have to take some time and build something with his engine soon and test it out. I feel very late in the game on this one... [more]
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Questions? Comments? Email us here: info@8bitrocket.com |
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 've been "off" retro games for the past few months. I gave them up for lent (actually, I gave them up after some ex-classic gaming a-hole personality decided that the well received interview I did with him was not good enough for him). I still like making and playing "retro inspired" and especially "retro evolved" games, I'm just not that into actual retro games because there are just too many great developers doing great things right now to waste my time on the past too much any longer)...but I really digress. Today I received this announcement of the Classic Gaming Expo 2010 in the email. I've never been to one of these, but they are the premier event in the Classic Gaming World. Right now, I would not be a good person to interpret this thing, so instead, I'll just post the press release. It looks like fun.  (larger, thrilling images that you can actually read after the jump)
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(edit: I was so tired I smiised that the title for this story was "Flah Gaming Summit:" for the past 7 hours. Duh!)
We just returned from our day in at the UCSF Mission Bay conference Center attending The Flash Gaming Summit 2010.
I left my house at 4:00 A.M. this morning, picked up my brother, drove the airport, parked in the $30 maximum a day lot, received my boarding passes, got scanned my airport security, boarded the plane, flew for 1:30 minutes, disembarked, caught a taxi, rode to UCSF, waited in line for a badge, got my free t-shirt and bag, ate the free breakfast, listened to a key-note by Jameson Hsu, attended 3 more successive panel discussions, ate lunch, got a free Zynga t0shirt (I'm not sure why) attended 4 more panel discussions, rode a bus to after party, had a beer, walked through downtown SF looking for a restaurant, ate at CPK, fooled the Westin concierge that I was guest so she would call taxi, rode in taxi with foul-mouthed driver named Sam to the airport, got scanned by airport security a second time, changed my flight so that I would not be stuck until 10:45 on delayed flight, boarded the plane, flew back home for 1:30, got in my car, paid $30, dropped my brother off at his house, and drove and returned home at 11:00 PM. (more after the jump)
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Questions? Comments? Email us here: info@8bitrocket.com |
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 lick Team, the company that has it's roots in STOS, AMOS and Klik And Play, has recently released a new product that will export applications made in their popular development tools (Multimedia Fusion and The Games Factory) in a .SWF format. The Games Factory is a basic version of their too lset, while Multimedia Fusion is the full blown tool suite. both applications have a large following, and are fairly inexpensive. This is a great move to help open-up Flash to a whole new set of developers. The train keeps running Apple. HTML 5 is still not here, and Flash is not going away. What to do, what to do?
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Questions? Comments? Email us here: info@8bitrocket.com |
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  he Flash Gaming Summit is now sold-out. Jeff and I were both going to go this year, but Jeff got called back home, so I have to hoof-it alone. Still, it looks to be a fun day. Most people going are also going to the GDC, but that is not possible for me this year. I'll be making it the "longest day ever", flying in staying as long as possible, and flying out the same day. Is anyone else who frequents this site going? If so, please tell me so I can look out for some friendly faces (that I have never met or seen in real life..oops) -Steve
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 n an interesting video with surprisingly "marble-mouthed" audio (rivaling only our own terrible productions) and very nervous looking participants, an Adobe employee discusses Apple/Flash/HTML 5/Mobile/etc. with Mashable.
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Questions? Comments? Email us here: info@8bitrocket.com |
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 nother Thursday Poll over at our Ning Community. Here is the question: Which Platform Have You Had The most "Success" Developing On? Tell us your answer!
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Questions? Comments? Email us here: info@8bitrocket.com |
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oday a couple stories arose that, on the surface seem to point to some troubles for Flash, but maybe not yet for flash game developers.
The first comes via PC World: Virgin America Ditches Flash on Its Site . It looks like the Virgin Airline site has decided to remove Flash content so that the site is better suited for iPhone users. It's a bit frustrating to hear about this, but at the same time it makes sense. Why did they use Flash in the first place? For UI or animations of planes flying? For an airline wen site, you'd expect to get information as fast and easily as possible, so HTML should be standard.
I can see this as troubling trend...(more after the jump)
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3/3/2010 |
AS3 Bitmaps |
Tutorial: AS3: How to Blit an animation from a tile sheet embedded at compile time |
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2/23/2010 |
HTML 5 Canvas |
HTML 5 Canvas For Flash Developers #1: What The #@*! Is The HTML 5 Canvas? |
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2/15/2010 |
AS3 General |
Tutorial (AS3): Using Fonts Embedded At Compile-Time |
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2/9/2010 |
AS3 Games |
AS3 Tutorial: Controlling the Main Timeline of a SWF Embedded at Compile-Time |
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12/2/2009 |
AS2 -> AS3 |
AS2->AS3: Making A Click And Stick Christmas Tree Designer In AS2 and AS3 |
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12/1/2009 |
AS2 -> AS3 |
AS2->AS3: A Simple Drag And Drop Game plus Hiding/Showing/Changing The Mouse Pointer |
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11/6/2009 |
Game Development: Flash |
Tutorial: Using The Open Source CamStudio to Record Flash Game Play Animations |
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8/3/2009 |
AS3 Bitmaps |
Clayton Grey's Blit Layer Erase Speed Test |
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5/3/2009 |
AS3 Bitmaps |
Tutorial: Clearing a blit canvas by erasing only the portions that have changed (using damage maps or a dirty rect). |
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4/28/2009 |
Game Design |
Tutorial: Using Bit Wise Operations To Create A Repeatable Sequence Of Multiple Level Designs In Code |
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1/27/2009 |
Flex Games |
Building A Generalized Flex Game Control Part 4 - TileSheet class |
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12/4/2008 |
Flex Sound |
Tutorial: Using MP3 Files In Flex 3 with Flash Player 9.x |
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